Lusty_Muffins
August 26th, 2005, 07:59 AM
So I'm going to try my best at converting 3.0 models back to 2.5 so 2.5 will have a better look (Cause I can't stand the look of it..yuck). But since I'v never played it I need some info about the models.
1). What should I use for the akinbos? Isn't there a dual mac10's model for 3.0 (or around there) floating around somewhere? If so, can someone post it. Otherwise I'll need to convert some CS model and I want to try and keep this project CS-model-free (unless people want it otherwise).
2). What should I use for the potato masher? I KNOW there's a 2.75 convert out there somewhere. POST POST POST!
3). For the vollmer I'm using the m249. Comments?
4). There are 5 scp_models for 2.5 but I dont' know what goes to what gun (they all look the same on HLMV but different sizes).
scope.mdl
scope10.mdl
scope8.mdl
scope6.mdl
scope4.mdl
So, in summary, I need the guns that correspond to the scope models.
5). There are two bizon models in my 2.5 folder that I just downlaoded. ONe titled "v_hcmsmg.mdl" and another "v_bizon.mdl". Both models are identical, even in size. wtf? Explain to me this, please.
6). I may be forced to use a CS convert for the AUG, but don't worry. The model will have gloves like the CS:S models I just converted. For those too lazy to check it up in the subforum, they look like what FA gloves would look like if FA was a Source mod.
7). The mp5 in 2.5 is split into two models for the silenced and unsilenced version. Could I just decompile the 3.0 mp5, delete the animation that are unsilenced, edit the .qc accordingly, and recompile to get the "v_tacsmg.mdl" and the other way around for the "v_smgsil.mdl"???? Or would this fuck up some bone assignment or w/e??
8). Last, but not least, I'm going to need someone that's willing to take two seconds out of his or her life to help me out :( I need all the 3.0 default models. All mine are replaced by other models.
Thanks for everyone who wants to help :D I'll post with my progress every once in awhile and I expect full C&C cause I'm doing this for the few remaining FA players, not me.
1). What should I use for the akinbos? Isn't there a dual mac10's model for 3.0 (or around there) floating around somewhere? If so, can someone post it. Otherwise I'll need to convert some CS model and I want to try and keep this project CS-model-free (unless people want it otherwise).
2). What should I use for the potato masher? I KNOW there's a 2.75 convert out there somewhere. POST POST POST!
3). For the vollmer I'm using the m249. Comments?
4). There are 5 scp_models for 2.5 but I dont' know what goes to what gun (they all look the same on HLMV but different sizes).
scope.mdl
scope10.mdl
scope8.mdl
scope6.mdl
scope4.mdl
So, in summary, I need the guns that correspond to the scope models.
5). There are two bizon models in my 2.5 folder that I just downlaoded. ONe titled "v_hcmsmg.mdl" and another "v_bizon.mdl". Both models are identical, even in size. wtf? Explain to me this, please.
6). I may be forced to use a CS convert for the AUG, but don't worry. The model will have gloves like the CS:S models I just converted. For those too lazy to check it up in the subforum, they look like what FA gloves would look like if FA was a Source mod.
7). The mp5 in 2.5 is split into two models for the silenced and unsilenced version. Could I just decompile the 3.0 mp5, delete the animation that are unsilenced, edit the .qc accordingly, and recompile to get the "v_tacsmg.mdl" and the other way around for the "v_smgsil.mdl"???? Or would this fuck up some bone assignment or w/e??
8). Last, but not least, I'm going to need someone that's willing to take two seconds out of his or her life to help me out :( I need all the 3.0 default models. All mine are replaced by other models.
Thanks for everyone who wants to help :D I'll post with my progress every once in awhile and I expect full C&C cause I'm doing this for the few remaining FA players, not me.