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Lusty_Muffins
August 31st, 2005, 05:36 PM
Well, straw's asked me to tell how I got my crosshairs so crisp. Just like vid_d3d 1.

Well, here you all are. I've told a few people this little trick and even released it once or twice but people don't seem to like doing it for the reason that they have to switch video modes (to D3D).

In step form:

1). Open up your config.cfg. For you noobs out there, the .cfg file will be unaccessible. Just double click on it and choose to open it with notepad.

2). Go down to a key you don't use and change the command that the key is bound to to:

gl_texturemode gl_linear_mipmap_nearest

So the entire bind will look like this:

bind "key" "gl_texturemode gl_linear_mipmap_nearest" ("key" being the key you want bound to this)

3). Scroll to the bottom and make sure the following line is PRESENT:

exec userconfig.cfg

4). If that line ISN'T present make it so.

5). Close your config.cfg and save when prompted. Right click on it and choose 'Properties'. Find the check box that says "Read-only" and check that. Then close it.

6). Open up your userconfig.cfg if you have one. If not, make a new txt document and name it "userconfig.cfg". Then open it.

7). Type in this line

gl_texturemode "gl_nearest_mipmap_linear"

8). Save, close, make Read-only.

9). Open up your game and change the video mode to D3D. this WILL work with OpenGL but it's not nearly as crisp and clean. THel ines look all uneven and they're clunky and crappy looking.

10). Your game will restart and hopefully open up in D3D mode. Start your game (join a server) and enjoy your crisp crosshairs. If you look at the walls and things close up you'll notice they look like garbage. Pressing the key you bound in Step Two will correct this.

http://www.durashack.com/uploads/images/M14.jpg

Herki
August 31st, 2005, 06:17 PM
i dont how u do it but u fking rocks Lusty

Lusty_Muffins
August 31st, 2005, 06:19 PM
Funny part is I've known about this ever sicne vid_d3d was nuked. I just thoguth maybe I'd have an advantage over everyone if I was the only one who had usable crosshairs :p

Scraps
August 31st, 2005, 06:54 PM
i have another way which works with OpenGL

Lusty_Muffins
August 31st, 2005, 08:20 PM
i have another way which works with OpenGL

If it involves gl_spriteblend then it SUCKS! :p

I joke. Do tell, please. Cause most poepl get lots of video lag with D3D mode, hence why hardly anyone I've told this to actually USES this fix.

Delta
September 1st, 2005, 12:04 AM
If it involves gl_spriteblend then it SUCKS! :p

I joke. Do tell, please. Cause most poepl get lots of video lag with D3D mode, hence why hardly anyone I've told this to actually USES this fix.

The best fix, IMO, is the fix that I released shortly after the release of 3.0. Which of course works in OpenGL, which is basically necessary for any competative player.

You can still download my spritespack and do your own brand of reverse engineering if you like.

Screenshots: http://www.likeadrug.com/firearms/sprites/

Main Crosshair Screenshot:

http://www.likeadrug.com/firearms/sprites/perfection1_spriteblend1on.jpg
http://www.likeadrug.com/firearms/sprites/deltasxhair.jpg

Download Dir http://www.likeadrug.com/firearms/?path=spritespack/

Username: iread Password: thethread

Maybe this post will stop the requests I get every day or two for the username/password.

Happy trails everyone. :cool:

oldschool
September 1st, 2005, 02:32 AM
the gl spriteblend trick works well. the blood also looks extra sweet that way.

Scraps
September 2nd, 2005, 03:46 AM
If it involves gl_spriteblend then it SUCKS! :p

I joke. Do tell, please. Cause most poepl get lots of video lag with D3D mode, hence why hardly anyone I've told this to actually USES this fix.
No idea how.

Delta
September 2nd, 2005, 08:07 PM
No idea how.

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See my post above. :cool:

solidsnake
September 2nd, 2005, 08:11 PM
im too retarded to get it to work

Scraps
September 3rd, 2005, 03:45 AM
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See my post above. :cool:
i think i did use your idea