View Full Version : Megamek Campaign: War of 3039
ScAvenger001
February 8th, 2007, 11:27 PM
Megamek Campaign: War of 3039
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Briefing room 1, Dropship Black Hammer
Combat approach to New Mendham
Irurzun Prefecture, Draconis Combine
13 April, 3039
"...this will be your final briefing before we drop on Mendham in two days. Operation GAHERIS calls for us to occupy and secure the planet before later elements arrive for the second wave of attacks on the Combine, so we're going to need to move quickly.
These maps show our intended initial disposition over the surface of New Mendham. Our sister force, the 1st Chisholm Raiders, will cover the less-populated highlands, while we take on the actual military of this planet. Our information on their locations and intentions is somewhat weak, but we do know that they have a short battallion of mechs, tanks, and infantry to defend against our two regimental combat teams. They can't hope to contest our landing, so they're most likely going to try and slow our advance toward their two main staging areas at Greggville and Breiton, probably mostly Greggville. Our infantry, supported by fast hovertanks, will make the initial probes against these areas to see what exactly the Mendham Militia is up to, and our 'mechs will be held in ready reserve, able to support or defend against large movements.
Artillery will also be available near Greggville, but is only to be used in the outlying areas. Remember: flattening civilian areas can only provoke a guerrilla war that we don't want to have anything to do with. Whether the Militia will use this against us is anyone's guess: on one hand, the Snakes have long been known to use any underhanded trick that will help them out, on the other hand the Militia will be made up of local boys trying to protect their families, not cold-blooded DCMS regulars.
Now, speed is desirable, but we need to be as thorough as possible in order to keep the locals from trying to stir up trouble, and we have plenty of time before the other waves start moving through or we start relocating farther into the Combine...."
This is the beginning of the War of 3039 Megamek (https://sourceforge.net/project/showfiles.php?group_id=47079) Campaign. If you want to play, you'll need the latest dev version (currently 1/3/07, NOT the 1/17 stable) and games will be arranged via #megamek on gamesurge irc. The scenario is going to be the battle for the world of New Mendham during the War of '39, with up to two dozen regiments fighting it out across the planet's surface.
Here's how it's going to work. Anyone who's interested can sign up either as a campaign player or as a member of OpFor. OpFor players will be given random forces as needed, and it'll essentially work as a series of pickup games. Any time you want to play, I'll give you a lance (4) of mechs (or tanks, even an infantry or combined-arms group) and set you up with an opponent.
The campaign players will start off with a specific lance of mechs that will follow them through the campaign. Individual pilots will gain experience, and you'll be able to upgrade your equipment, get special munitions, and trade up to better units. Campaign players can also do pickup games with other units (though they won't count toward unit experience).
The games will start with a pre-campaign so new players can learn the ropes without worry. It'll be the main assault forces vs the planetary militia, an easy win ;)
Campaign rules:
Campaign players need to pick out a mech to command that's less than 700bv (IS1). The rest of the lance will be assigned to you. You also need to tell me where you want your unit to be assigned: behind the lines, on the front, or behind enemy lines. This will affect the difficulty of the missions you'll get (behind friendly lines missions will be mop up operations or interceptions against very light opponents and will always have repair and salvage facilities available, behind enemy lines may not be able to resupply and could find themselves up against anything the enemy has but will also have the potential for large bonuses).
You can trade units and pilots freely with other players. You can also "buy" new units, unit upgrades, and specialized equipment from the regiment's quartermaster with points earned from missions.* Points are earned for things like killing units (better units are worth more) and completing missions. Since your commanders have a keen appreciation for subordinates who add extra mechs to their force, being able to salvage enemy mechs will give you substantial bonuses. If you lose a mech as a campaign player, a replacement may not be immediately available, meaning you'll either have to buy a new one, salvage one from an enemy, or fight with an understrength team. Make sure you preserve your mechs!
*"Points" are representative of the esteem that your commanding officers hold you in, and your resulting position on the queue to receive upgraded equipment and replacements. They want their best stuff to go to their best people, after all, so the more points you have, the better gear they'll give you.
Repairs: Most repairs can be accomplished between a single battle. Mechs that have lost several body sections will require longer, and units that are away from resupply will not be repaired between battles. Repairs that require the replacement of upgraded equipment may require you to spend some points to buy the new gear or else reduce the mech back to the original spec.
Salvage: A mech is salvageable if it has at least one point of CT structure remaining. Ejected mechs and other salvage will be come the property of whoever controls the map. Some behind-enemy-lines missions will require a second battle because salvage equipment isn't immediately available (the player will also have the option of withdrawing and abandoning the salvage).
Pilots: As you complete missions, pilots will gain experience. This will be based on how many kills they get and how many missions they participate in. Pilots can be transferred between mechs, but if they change to a different type of mech, they'll suffer a -1 penalty to both skills. This doesn't apply to different variants of the same mech, for example a Locust-1E pilot could also drive a Locust-1M without difficulty. A pilot is killed if the cockpit is destroyed or if the mech explodes or is flattened by artillery and he doesn't eject (if the mech is destroyed in some other way, the pilot will survive and will be captured by whoever controls the field afterward).
Injured pilots will heal one wound at the start of every battle, or three if they sat out the previous battle.
Your personal pilot can pilot any mech without difficulty, and will never die, though he can be captured and require a ransom that will reduce your available points. His mech can still be destroyed, however.
Equipment and upgrades: In 3039, humanity is still clawing its way out of the technological regression of the Succession Wars. Thus, not all advanced technology will be available. On the other hand, some short-lived innovations and early versions of advanced weapons will be available:
Double Heatsinks, Ultra Autocannon 5, LB-10X Autocannon, CASE, ECM, Endo-steel, Ferro Fibrous armor, Gauss Rifles, ER Large Laser, Medium Pulse Laser, NARC, TAG, and Triple Strength Myomer. Listen-kill and anti-TSM warheads will also be available for LRM and SRM launchers, in addition to NARC-capable.
Upgrading a mech is a time consuming process and will require the mech to sit out at least one battle (several for major overhauls like Endo Steel or FF armor, or a heatsink conversion).
Modest Genius
February 9th, 2007, 06:23 PM
I missed this thread, what with it being posted in a forum I don't check...
"...this will be your final briefing before we drop on Mendham in two days."2 days? that's an early briefing ;)
if they change to a different type of mech, they'll suffer a -1 penalty to both skills+1 surely?
oh and what was my lance again? I've lost it :(
Lord Kelvin
February 9th, 2007, 07:04 PM
Modest Genius Lance PNT-9R Panther Modest Genius Regular 3 5
LCT-1E Locust McGowan Regular 4 5
JVN-10F Javelin Dean Regular 5 5
STG-3G Stinger Rhodes Regular 4 6
ScAvenger001
February 9th, 2007, 07:18 PM
2 days? that's an early briefing ;) Burn-in from the jump point is about a week. They've got time to kill.
+1 surely? Yeah. I was thinking of a -1 penalty to the rolls, but it's really +1 to the difficulty. The result is the same, though.
oh and what was my lance again? I've lost it :(
Modest Genius Lance
PNT-9R Panther LT Genius Regular 3/5 664BV
LCT-1E Locust McGowan Regular 4/5 484BV
JVN-10F Javelin Dean Regular 5/5 702BV
STG-3G Stinger Rhodes Regular 4/6 438BV
Games can begin at any time. Just let me know when you're ready. The only limitation is that there needs to be an opponent available.
proudinfidel117
February 9th, 2007, 07:22 PM
i think i have to drop out, gamesurge is blocked by my school and thats where i was planning to play this, unless i can phone it in or something...:(
ScAvenger001
February 9th, 2007, 08:17 PM
*shrug* We could try to arrange games over the forums. Worst case, it wouldn't work.
ShatXIII
February 10th, 2007, 04:47 AM
I should be availible for a game saturday afternoon.
Do I get to trick out my Cicada yet? xP
ScAvenger001
February 10th, 2007, 06:11 AM
Remind me what it was you wanted to do with it?
Modest Genius
February 10th, 2007, 06:16 PM
convert it into an atlas, duh
ShatXIII
February 10th, 2007, 07:02 PM
Psh, Atlas is puny. Make it an Ares :D
Seriously though:
-Machine Guns to the arms
-MG ammo to half ton
-add 0.5 ton armor
ScAvenger001
February 10th, 2007, 09:08 PM
OK, unit upgrading rules:
*Every change made to the mech will cost 500 points.
*Purchasing additional equipment costs according to the list below. Note that advanced equipment is VERY expensive: this is the initial field trial for most of this gear, so it will be very hard to come by.
*Selling mechs will get you points equal to the 3/4 of the c-bill value of the mech. There will be some modification for pilot skills.
*Selling equipment will get you nothing (the quartermaster isn't going to feel like he owes you any favors just because you returned some of his stuff, after all)
*Any ammo except for standard ammo and LB-X cluster ammo will need to be purchased by the shot, the rest will be covered by regular resupply. This does not include adding new ammo bays to the mech, which will need to be purchased.
So Shatara's modifications will cost 7,000 points:
*Moved MG (500)
*Moved MG (500)
*Changed MG ammo (500)
*Added .5 tons armor (500 + 5,000)
Everyone starts off with 20,000 points, so he's now down to 13,000.
Costs:
(numbers in parentheses are for full tons of ammo)
Level1 equipment:
Autocannon/2 75,000 (1,000)
Autocannon/5 125,000 (4,500)
Autocannon/10 200,000 (6,000)
Autocannon/20 300,000 (10,000)
Machine Gun 5,000 (1,000)
Flamer 7,500
Large Laser 100,000
Medium Laser 40,000
Small Laser 11,250
PPC 200,000
LRM5 30,000 (30,000)
LRM10 100,000 (30,000)
LRM15 175,000 (30,000)
LRM20 250,000 (30,000)
SRM2 10,000 (27,000)
SRM4 60,000 (27,000)
SRM6 80,000 (27,000)
Heatsink 2,000
Armor 10,000/ton
Jump jets 200*mech tonnage
Level2 equipment:
Double Heatsinks 30,000
UAC5 1,000,000 (9,000)
LB-10X 2,000,000 (12,000)
CASE 100,000
ECM 400,000
Endo-steel 4,800*mech tonnage
Ferro Fibrous armor 60,000/ton
Gauss Rifle 1,200,000 (20,000)
ER Large Laser 1,000,000
Medium Pulse Laser 300,000
NARC 300,000 (6,000)
TAG 150,000
Triple Strength Myomer 24,000*mech tonnage
Submunitions:
Listen-kill LRM 33,000
Listen-kill SRM 29,700
Anti-TSM LRM 60,000
Anti-TSM SRM 54,000
NARC LRM 60,000
NARC SRM 54,000
Lord Kelvin
February 11th, 2007, 01:23 AM
For anyone who's interested, there is a game ongoing right now, hop onto #megamek and watch!
OMFG it g00
February 11th, 2007, 02:29 AM
pah i tried to re-install but it didnt work out..if i can get it workign id like to try the random pick up game one heh
Maddog
February 11th, 2007, 07:03 AM
in the first game of the campaign, friendly fire arty does the most damage. Fucking took off the leg of my one mech after hitting like, 3 other things.
Lord Kelvin
February 11th, 2007, 07:11 AM
It did manage to kill off one of the enemy tanks though, which is good. Scav kicked our asses, but I'll let him post the meat. :)
Maddog
February 11th, 2007, 07:26 AM
it like, hit a tank, blew up it, ricochet'd into another tank's turrent and broke that, then flew into my leg
Modest Genius
February 11th, 2007, 03:30 PM
wow, looks like lvl 2 equipment might be a little out of the question here! I could buy a whole mech for the price of one gauss rifle!
Modest Genius
February 11th, 2007, 03:59 PM
having looked through all my stuff, I'm actually giving serious consideration to selling everything and buying an AWS-9Q or CGR-SB instead
ScAvenger001
February 11th, 2007, 10:45 PM
South of Greggville, New Mendham
Irurzun Prefecture, Draconis Combine
16 April, 3039
This had seemed so easy.
It was a beautiful plan: two short lances of greenie militia 'mechs and a handful of light tanks were screwing around in the swamps, way away from any support. Throw a company of Davion's finest at them and watch them fold like wet paper. Two lances in front and one behind to cut them off from the rest of the militia in the city, plus enough artillery to root them out of any defensive position they might come up with. Too bad it wasn't working.
Too bad, thought MechWarrior Walton as he swerved to avoid the fire from a Stinger that had appeared from nowhere. Too bad everything that could possibly have gone wrong has.
First the initial contact against the militia had been rather south of where they were supposed to be, forcing Lt. "Mad Dog" McHenry's lance to scramble like hell to get to the fight and forcing the other two lances to fight without them for precious minutes. Then the supposedly green militia had turned out to be some kind of damned swampland-warfare geniuses. They couldn't hit the broad side of an Invader jumpship, but they could set up ambushes like anything, catching Lt. Shatara's lance in a vicious crossfire until they were forced to retreat, and leaving only three of Lt. Lam's 'mechs available to join up with Mad Dog's reinforcements.
Walton growled with frustration as the Stinger vanished back into the smoke and trees. And now the artillery is turning out to be really good at starting fires and suppressing our movements, but not so great at doing anything to the enemy. Moments earlier, he'd heard a muffled gasp as a supposedly friendly Long Tom shell had blown an entire tree all the way through the arm of one of the other lance's 'mechs, and all the smoke and dust they were kicking up was only helping an already ghostlike enemy.
Urging his Wolfhound forward to where he thought the main engagement was going on, he almost didn't notice the trap closing around him until the missile-lock alarm started screeching for attention. As the LRMs flew past, suddenly the entire forest in front of him was filled with enemy mechs and tanks, and he had to veer back the way he had come in order to dodge the ensuing lightshow. Just as the first twinges of panic began to set in, however, the rear display erupted into the glorious yellow-orange ball of another Long Tom detonation, send half of an enemy Galleon tumbling through the air and crumpling the turret of its partner. Finally!
It didn't occur to Walton that the rest of the barrage must be about to arrive until the hand of God picked up his 'mech and shook it. Willing his ears to stop ringing and smelling copper on his breath, he realized that his 'mech was now face-first into the ground just as he saw the Jenner stalking up to him, its vaguely avian construction seeming to leer at his downed 'mech. Only dimly aware that one of the lance commanders was negotiating a withdrawal with the head Drac, and feeling more than a little sick with himself, Walton opened the cockpit canopy and raised his hands.
Sorry, I had to change one of the mech trading rules:
*Selling mechs will get you points equal to the 3/4 of the c-bill value of the mech. There will be some modification for pilot skills. The way it was before, people could trade and retrade mechs freely no matter what, which isn't really the way it's supposed to go. The "modification for pilot skills" bit will only matter for pilots better than 4/5.
I'd also prefer you not sell your lance down to one mech. That's not the sort of thing that would generally be allowed, after all (you've been put in charge of a lance, and if you show up without them people will ask questions). I also have the list of mechs available for trade ready to go, but it's huge so I'd rather not post it here. I already had the conversation with Modest about why neither of the mechs he wanted are available, but for the rest of you:
*The Awesome-9Q won't be invented for almost 20 years yet, so your regiment doesn't have any available, and even if it did it would be very expensive (since some of the components are a lot more expensive now than Megamek will say they are). If he wants, he can try buying an 8Q and converting it to a 9Q standard.
*The Charger sucks, so your regiment doesn't have any of those available either (of any variant).
****************
Here's the way pilot improvement is going to work. Pilots gain 1xp just for showing up, and 1xp per kill (with performance bonuses available). XP can be spent to improve the pilots skills.
*Improving a 7 skill to a 6 always costs 1xp.
*For other cases, the xp cost is (7-current skill)*rating modifier for piloting skills, or twice that for gunnery skills.
*The rating modifiers are 1x for green pilots, 2x for regular, 3x for veteran and 4x for elite. So changing a 6/6 pilot to a 5/6 pilot costs 2 xp ((7-6)*2*1), and changing a 1/1 pilot to 0/1 costs 24xp ((7-1)*2*4)
*You aren't allowed to have a spread of more than three points between skills, so no 0/7 pilots (or 3/7 for that matter).
****************
Here are the updated spending points available:
*Shatara:61,400
*Kelvin:124,600
*Maddog:84,900
And available forces for those three lances (the last two numbers are BV and pilot xp):
Maddog Lance (84,900)
COM-2D Commando LT McHenry Regular 3/5 432 1xp
FS9-H Firestarter Hartman Regular 4/6 500 2xp (1hit)
#N/A Walton Regular 4/5 #N/A 1xp (2hits)
JVN-10N Javelin Vargas Regular 4/5 487 1xp
Lord Kelvin Lance (124,600)
FS9-M Firestarter LT Lam Regular 3/5 671 3xp (1hit)
124,600 MCY-98 Mercury Adkins Regular 4/5 484 1xp
#N/A Wheeler Regular 4/6 #N/A 1xp (3hits)
FS9-H Firestarter Barton Regular 4/6 500 1xp
Shatara Lance (61,400)
CDA-3C Cicada LT Shatara Regular 3/5 656 2xp
#N/A - #N/A KIA
STG-3G Stinger Becker Regular 4/6 438 1xp
FS9-H Firestarter Leonard Green 5/7 500 1xp
Communique 4.17.3039.33256
Davion Light Guard//all forces
FOR OFFICIAL USE ONLY
***
MechWarrior Lieutenant Kelvin Lam has been recommended for the Silver Sunburst for valiantly attempting to defend an ejected pilot in the face of overwhelming odds, on or about April 16, 3039.
***
Intelrep -- New Mendham Militia forces are contracting toward Greggville. Mobile units are falling back for repair, but infantry units have been detected fortifying certain areas.
***
Intelrep -- 7488th Infantry Regiment reports control of Dorley complete with minimal resistance. 7100th and 7101st report no resistance in Briggs or Osham. Breiton units report civil (nonmilitary) resistance to occupation, some violence.
***
MechWarrior Ellen "Fishy" Finley KIA. Services to be held at 1800.
***
By order of Marshall Riffenberg: all units are to pursue militia forces to the outskirts of the city. Great care is to be taken to prevent the destruction of civilian targets. Limited pursuit and engagement is permitted within urban areas, but use of area effect weapons is restricted except to prevent the imminent destruction of a friendly force.
***
Transmission ends.
ScAvenger001
February 12th, 2007, 02:07 AM
Some sig userbars for your entertainment:
http://i37.photobucket.com/albums/e62/GrungeVibe/affc.gif
http://i37.photobucket.com/albums/e62/GrungeVibe/dracbar.gif
http://i37.photobucket.com/albums/e62/GrungeVibe/fedsuns.gif
(no, I didn't make these)
Lord Kelvin
February 12th, 2007, 02:09 AM
Damn, and I wanted to sport the Drac userbar too...
Lord Kelvin
February 12th, 2007, 04:12 AM
In other news, I have call signs and names for my lance.
"Lord" Kelvin Lam
Geoffrey "Butler" Adkins
Collin "Hot" Wheeler
Lydia "Tripp" Barton
Lord Kelvin
February 13th, 2007, 07:12 PM
Another game's starting up right now, for anyone who's interested.
Lord Kelvin
February 14th, 2007, 05:04 AM
Game finished. 8 and a half hours, but it was pretty damn fun.
Maddog
February 14th, 2007, 05:07 AM
these long games make my grades cry
Modest Genius
February 14th, 2007, 09:51 PM
it's a good job I went to bed...
ScAvenger001
February 15th, 2007, 12:38 AM
Leftenant General Hays' Office, Mobile HQ DLG-2
South of Greggville, New Mendham
Iruzun Prefecture, Draconis Combine
18 April, 3039
The explosion from the Panther tore an unholy gouge in the neighborhood street's pavement, sending shards of armor and gouts of flame into the sky and cityscape. It was hard to tell from the angle, but Major Simon thought he saw an ejection seat flare into the sky. He definitely saw the pair of Firestarters lift up on their jump rockets and land on the roof of a squat building. Shattered glass fell from the windows, while a voice babbled unintelligibly in Japanese.
Major Simon glanced over at his boss. Colonel Schroeder watched the broadcast silently, his practiced poker-face already set.
"Monitor off," ordered the General. She swiveled her chair to face the other two officers, and put her hands on the desk between them. "Well, Colonel, now you know. Voice of the Dragon has been broadcasting that every hour or so since your boys' little escapade. I'm told the voiceover is talking about how the vile and ruthless Federated Suns are going to murder everyone in their beds. Do you care to comment?"
"No, ma'am."
"The owners of that building have sent the Guards a bill for repairs. Pretty much every window in the place broken, plus some structural inspection work that needs to happen. Oh, and it needs to be re-roofed, what with 70-tons of battlemechs doing a little tap-dance on it. It works out to about half a million pounds, and of course the owners want that in C-bills so my quartermaster's ended up playing 'guess that exchange rate' with the local ComStar Precentor. Do you find that amusing?"
"No, ma'am."
"No, neither do I. Nor, I suspect, does the Marshall, who has some peculiar notion about how when he issues orders, you and your men should obey them. It seems he had a plan involving staying completely away from civilian areas until we could defeat these militia yokels in one swift strike, ending the fighting completely before the Combine's propaganda machine could find anything worthwhile to come up with. In the future, kindly make sure your troops understand that when an order says 'under no circumstances' it isn't a suggestion." She sighed.
"Listen, Gil, I know how these rookies can get excitable when you put a fleeing target in front of them, but you need to keep them under control. Our mission here is going to be at least twice as dependent on PR as it's going to be on military force. We've got enough mechs to flatten every city on this rock and drive these militia goons all the way back to Luthien, but pacifying half a billion locals is going to take a gentler touch. All right? Dismissed."
****************
Major Simon followed Colonel Schroeder out of the command van and stood blinking in the sunlight for a moment. Having anything to do with his boss' boss always made him feel vaguely uneasy, and he was glad to be back in the fresh, if rather swampy, air.
Schroeder waved for Simon to follow him as he started walking through the mud toward the 'mech bay. "So now that's out of the way, tell me the good news," he said.
Major Simon quickly reviewed the after-action report in his head. "We snagged two mechs, three enemy mechwarriors, and a tank. We also took out another two tanks and that Panther in the vid. Pending some personnel reassignment, some medical attention, and some repair time, we're almost back up to full strength. It cost us nothing."
"Nothing except a maimed Javelin. That and getting yelled at by a General."
Simon winced. "Yes, sir."
"Tell me about those mechwarriors we picked up."
"Yes, sir. One of them was just a grunt, local boy. Didn't know much that we can use, but he offered his interrogator a lot of girls' phone numbers if we'd let him go. The other two were Chu-is. That's the Drac equivalent of a Leftenant."
Schroeder sent the major a glance. "I know what the snakes use for ranks."
"Yes, sir. They didn't know a whole lot either, but we did get some force composition numbers and a lot of generalities that may or may not mean anything. I think, though, we can probably figure out what the militia's priorities are going to be, and how to sucker some of their smaller units into ambushes. For example, the transmitter that sends out those propaganda feeds is on the opposite side of Greggville from where the militia have set up their repair area. Since the ability to send out propaganda feeds is the big thorn in our side...."
"They'll want to protect it, but won't be able to send their whole force without us sweeping their HQ out from under them. A more contained battle, less collateral damage, happier generals. Plus we can start deploying our infantry in a way that's actually useful." They reached the field HQ's 'mech bay and Schroeder opened the door to the personnel access, which squeaked open. "I'm going to go see how the repairs are going on that Javelin. Steve, you head back out to Battalion and start making the arrangements for this ambush of yours. Oh, and get Lam's head screwed on straight, would you?"
Major Simon saluted.
Here are the updated spending points available:
*Shatara:124,700
*Kelvin:211,000
*Maddog:77,900
*Modest Genius: 124,200
Modest Genius: 124,200
PNT-9R Panther LT Genius Regular 3/5 664bv 1xp
LCT-1E Locust McGowan Regular 4/5 484bv 1xp
JVN-10F Javelin Dean Regular 5/5 702bv 3xp 2hits
STG-3G Stinger Rhodes Regular 4/6 438bv 1xp
Note: Dean's Javelin is extremely damaged and will require at least two turns to fully repair.
Lord Kelvin: 211,000
FS9-M Firestarter LT Lam "Lord" Regular 3/5 671bv 6xp
MCY-98 Mercury Adkins "Butler" Regular 4/5 484bv 2xp
#N/A Wheeler "Hot" Regular 4/6 #N/A 1xp 1hit
FS9-H Firestarter Barton "Tripp" Regular 4/6 500bv 2xp
Hunter Tank Hunter Light Support Tank N/A - 423bv
Note: Wheeler cannot drive the Hunter, it will require a seperate crew should you decide to use it in combat. If so, a crew will be provided by the regiment.
Shatara: 124,700
CDA-3C Cicada LT Shatara Regular 3/5 656bv 3xp
#N/A - #N/A
STG-3G Stinger Becker Regular 4/6 438bv 2xp
FS9-H Firestarter Leonard Green 5/6 500bv 2xp
SDR-5K Spider N/A - 433bv
STG-3G Stinger N/A - 438bv
Note: spider and second stinger are unpiloted pending decision as to their combat status. If sent into combat, new pilots will be provided by the regiment. Alternatively, they can go into the regimental pool, redeemed for points (at 75% of their c-bill value).
Communique 4.19.3039.33319
Davion Light Guard//all forces
FOR OFFICIAL USE ONLY
***
Marshall Riffenberg reminds all forces to engage in civilian areas only with explicit orders to do so, and to minimize damage to civilian structures wherever possible.
***
Intelrep -- New Mendham Militia forces are contracting into central Greggville. Civilian evacuation is underway, but fleeing civilians resist AFFS assistance, and many remain at their residences in spite of imminent combat.
***
Intelrep -- Civilian resistance has intensified in Breiton. Vandalism and demonstrations are occuring regularly, but are being contained by available DLG forces.
***
Advisory: Due to the changing nature of the current strategic situation, all troops are encouraged to review field manual AFFS-290-2 on urban warfare.
***
Intelrep -- Additional militia infantry units have been discovered. Previously, New Mendham Militia was believed to have approximately two companies of infantry available, now nearly a regiment's worth of unique units have been identified. Unknown if these units were raised recently or if they were merely undetected.
***
Transmission ends.
Modest Genius
February 15th, 2007, 07:25 PM
so did I get bonus points for not disobeying orders like those muppets? :p
edit: do we have a list of available mechs yet?
Lord Kelvin
February 16th, 2007, 12:45 AM
Finished another game about an hour ago. Maddog got walloped pretty good, but he did run into an entire enemy company, and under the circumstances he did pretty damn well.
ScAvenger001
February 16th, 2007, 09:48 PM
Greggville, New Mendham
Iruzun Prefecture, Draconis Combine
19 April, 3039
MechWarrior "Hawk" Hartman grinned down at the controls of her freshly refit Firestarter. Lt. McHenry was quite a guy, the way he kept calling in favors for them. While she loved every scratch and dent on the old family 'mech, there was something to be said for having it freshly tuned, not to mention having the battalion's tech crew do some little modifications she'd always wanted to try. Having a well-rounded arsenal was nice, but having all of the 'mech's guns pointing the right way was better.
The leftenant had even managed to get Walton back in the saddle after he lost his Wolfhound. The loaner Stinger Mad Dog had gotten off one of the other lance commanders wasn't quite the superb piece of military hardware that its predecessor was, mused Hawk, but a 'mech is a 'mech. All four of them were back in action, and they had a real mission to boot. A deep recon straight to the enemy HQ was what piloting a light mech was all about.
"Hey, Warlord," commed Hartman over the clomping of her ride's metal feet on the asphalt of downtown Greggville. "Bet you your bar tab they run away as soon as they see us coming."
"You're on," crackled her lancemate's voice in her ear. "What, you think the snakes'll roll over just because you got a new paint job?"
Hartman snickered.
"Heavy metal detected," called Walton from his recon route a few blocks away. "Hot reactors, too. Looks like... hey, that's a Trebuchet!"
"Got a Firestarter here," said Hartman, looking up from her displays towards her own 'mech's evil twin, "and some intermittent contacts in the buildings. Looks like this is the spot, Mad Dog."
"Good," came back Lt. McHenry's voice, authoritative even over the comm distortion. "Do your sweep and get back to the rally point. We don't want to fight this one out."
"Yessir! Com--whoa!" The enemy Firestarter had finally taken notice of them. It rose on a column of flame, landing behind Hartman. "Vargas, take it!"
Vargas' Javelin responded with a flurry of SRMs. They flew wide, cratering the street. The Hartman lit her own jumpjets and launched her 'mech forward.
And gasped as she landed right on the enemy's base.
A maimed Panther with a cold reactor, a Spider behind it in even worse shape, and a flicker of green-on-gray movement that was probably an infantry team. Miitia techs swarmed back into a building, away from the monster burning toward them. Very possibly away from the monster stomping up behind them as well: a militia Griffin was storming its way up the street toward her. Her computer and battleROM recorder dutifully soaked in all the sensor data they could for safekeeping and later retransmission, but Hartman wasn't paying any attention to any of this.
She stared, slack-jawed, at the 60-ton Grand Dragon that came around a nearby building like an avatar of war. It fired. Manmade lightning scorched through the air past her. Vargas' Javelin, behind her, took a vicious hit and began to stumble. Before it hit the ground, it exploded deafeningly. Shards of armor clattered against Hartman's canopy. She muttered a quick prayer for her lancemate.
There was nothing left but to run, and hope the data they'd gotten was worth it.
Maddog: 502,900
COM-2D Commando LT McHenry Mad Dog Regular 3/5 2xp
FS9-H-MD Custom Firestarter Hartman Regular 4/6 3xp
#N/A Walton Regular 4/5 2xp
#N/A Vargas Regular 4/5 2xp 1hit
*I'm assuming Walton's Stinger went back to shat
Communique 4.19.3039.33323
Davion Light Guard//strike force commanders
FOR OFFICIAL USE ONLY
***
MechWarrior Jeremy "Warlord" Vargas has returned from MIA status. Presume forthcoming mission remains uncompromised.
***
Volunteer mission: In an attempt to further our influence over the civilian population and reduce Combine capacity for same, we are planning to seize radio and television transmitters in the heart of Greggville. Resistance is expected to be minimal, but Militia reinforcements will certainly contest our capture.
Objective: capture of Greggville Channel Seven station and transmitter intact.
Objective: destruction or capture of defending forces.
Opjective: desrtuction or capture of militia reinforcements
Secondary objective: repulsion of militia reinforcements, if destruction is not possible.
Secondary objective: destruction of Greggville Channel Seven station and transmitter if they cannot be held.
Secondary objective: minimize collateral damage to the city and civilian population.
***
Intelrep: Militia forces currently believed to have 15 battlemechs available, with an unknown number of vehicles and infantry units. Due to the necessity of protecting their supply area, it is considered unlikely that all of them will be available to respond to the transmitter attack.
***
Transmission ends.
Davion Light Guards 1st Battalion HQ
Greggville, New Mendham
Iruzun Prefecture, Draconis Combine
19 April, 3039
"This data is definitely worth it. Mad Dog did well on that run," said Major Simon as he leaned over the map of Greggville. "Look at this, sir. We've seen their reserve now. It might be heavier than we could have wished, and a Grand Dragon outside the regular DCMS is a bit of a surprise, but it's nothing we can't handle. It'll also be tied down, nursemaiding their maintenance crews. That gives us a very free hand against that transmitter. It's everything we could have hoped."
Colonel Schroeder looked thoughtful. "There's still that downed pilot. Vergil or whatever. Any chance he could let something slip?"
"Vargas, sir. And probably not, OpSec has pretty well restricted this to the officers who will be participating, the rest of them will find out at tonight's briefing. Also, I don't think the Dracs are too excited about interrogating him. It seems their propaganda is working for us in this case: the Drac commander sent us a message offering to trade our man back to us in exchange for sending a bunch of trucks in to haul out every civvie we can find. I think he thinks that we'll start a bloodbath in the city and he wants to save his people."
"Well, by all means, make it happen." Schroeder traced a line on the map with his finger. "We've got logistical support to spare, and we can make that happen so that it doesn't interfere with the transmitter strike. Even if he's trying to be cagey and play for time, it doesn't really get him anything. This is win-win for us."
Lord Kelvin
February 17th, 2007, 12:44 AM
The assault on the transmitter is starting. If you want to watch, swing by #megamek.
Modest Genius
February 17th, 2007, 02:59 AM
asdfd
I've got to be up at 8am tomorrow, what kind of fool started the game past midnight? :p
Lord Kelvin
February 17th, 2007, 03:44 AM
Well, Scav had to generate a special map, so that took a little while. Otherwise the game is in progress.
Lord Kelvin
February 17th, 2007, 04:53 AM
Game has been temporarily suspended, will continue tomorrow.
ScAvenger001
February 17th, 2007, 07:18 AM
asdfd
I've got to be up at 8am tomorrow, what kind of fool started the game past midnight? :p
... you hadn't been on all day anyway...
Modest Genius
February 17th, 2007, 05:32 PM
... you hadn't been on all day anyway...pssht, I have this thing called 'work'. oh and I went to the pub... anyone fancy one later tonight?
Lord Kelvin
February 17th, 2007, 05:46 PM
Well, your Javelin did get maimed pretty badly, and we're already in the middle of a game right now, so unless Scav feels like working you in as reinforcements along with a new lance from the militia, I think that you'll have to wait for us to finish our game first (which we can't until Shat swings by).
Lord Kelvin
February 17th, 2007, 06:39 PM
Battle has resumed.
Lord Kelvin
February 17th, 2007, 10:30 PM
Battle suspended again, continues later.
ShatXIII
February 19th, 2007, 06:29 PM
So when we looking to continue/finish this?
Lord Kelvin
February 21st, 2007, 05:15 AM
Finally finished the transmitter attack just now. Lots of decent salvage, plus I got to see a stackpole.
ScAvenger001
February 23rd, 2007, 07:44 AM
Gonna go ahead and post the lance updates, fluff will have to wait a bit. The mechs actually got off deceptively light, the real killer is pilot injuries (see below)
Maddog Lance: 596,500 points (minus 51k for unit customization, total: 545,500)
COM-2D Commando LT McHenry Mad Dog Regular 3/5 432bv 3xp 3hits
FS9-H-MD2 Custom Firestarter Hartman Hawk Regular 4/6 #N/A 5xp 2hits
#N/A Walton Gunslinger Regular 4/5 #N/A 3xp 1hit
#N/A Vargas Warlord Regular 4/5 #N/A 2xp
SDR-5K Spider N/A - 433bv
WSP-1A Wasp N/A - 336bv
Notes:
*McHenry has been hospitalized with three hits. Hartman and Walton have been injured. Vargas is finished healing.
*Hartman and Walton are currently dispossessed.
*SDR-5K Spider is severely damaged and will take several turns to repair. WSP-1A Wasp is heavily damaged and will take one turn of downtime to repair.
Lord Kelvin Lance: 319,400 points
FS9-M Firestarter LT Lam Lord Veteran 3/4 671bv 2xp
MCY-98 Mercury Adkins Butler Regular 4/5 484bv 3xp
JR7-F Jenner Wheeler Hot Regular 4/6 792bv 2xp 1hit
FS9-H Firestarter Barton Tripp Regular 4/5 500bv 2xp 3hits
Notes:
*Barton has been hospitalized with three hits. Wheeler has one hit.
*JR7-F has been assigned to Wheeler. Wheeler's listed stats reflect his base stats, he'll be 5/7 if he fights currently.
*JR7-F has been damaged and will take at least one turn to repair.
Shatara Lance: 234,800 points
CDA-3C-S Custom Cicada LT Shatara Regular 3/5 4xp
STG-3G Stinger Becker Doc Regular 4/6 3xp 3hits
FS9-H Firestarter Leonard Nuka Green 5/6 3xp 2hits
Hunter Tank Hunter Light Support Tank Love Hell's Rain Regular 4/6 423bv 2xp
SDR-5K Spider N/A - 433
FS9-H Firestarter N/A - 500
Notes:
*Becker has been hospitalized with three hits. Leonard has two hits.
*STR-3G and FS9-H have been damaged and require at least one turn to repair.
*Hunter tank is on loan from Lord Kelvin.
Other points of interest:
*In addition to the changes listed above, 2 Karnov UR helicopter transports were destroyed, and the AFFS lost 139 infantrymen.
Lord Kelvin
February 25th, 2007, 01:32 AM
Just finished another game. MG pretty much got mauled, but it wasn't as bad as it could've been.
Lord Kelvin
March 1st, 2007, 09:07 PM
So, when's the fluff coming?
Modest Genius
May 29th, 2007, 07:03 PM
bump
ScAvenger001
May 29th, 2007, 11:25 PM
A three month bump? Are you bumping it for anything in particular?
proudinfidel117
May 30th, 2007, 08:30 PM
if the campaign is over its a necro and we can -rep him :D!
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