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SWATJester_os
October 21st, 2008, 02:58 AM
Before I get to the description of why this is easily one of the best games of all time, let me throw out a warning.

This game is a text based MMORPG, and it has a monthly subscription (though there is a free trial). If either of those two things are a complete turn-off, then GTFO.

Now, on to why this is the best game of all time.

Intro:

Two words: Depth, and Mechanics.

Very few other games let you tackle a goblin, headbutt it unconscious, take a claymore and slice it's arm off, and then let you throw the severed limb so hard through the goblin's chest that it explodes into a pink mist and shards of bone.

Dragonrealms has been around since the early 1990's, and continued uninterrupted since then. It's from Simutronics, the people who created Gemstone IV, one of the first true MMORPGs. The game has literally been developed for over a decade, constantly expanding history, lore, game mechanics, new areas, enemies, weapons, etc. The game is heavily based on interaction with a professional GM staff: literally almost anything you want in the game, you can get it done. They've had years of player feedback to learn what works, what doesn't, and make the game a truly fun experience.


I'll cover the most major points, and a slight bit of the lore below.

Races, Classes, Guilds, Provinces, and skill training/levelling.


Races
[spoiler]
Players can choose any of the 11 races in the game. Originally there were 7, the remaining 4 were added in a major in-game event (I was part of it, and it was awesome, I got to be one of the tribal leaders of the Kaldar).

Different races get different racial verbs, (for instance, elves shake hands differently than dwarves), and some have special abilities (for instance, haflings can teach other classes how to blow dozens of kinds of smoke rings when you smoke a cigar) Also, different races have different starting statistics and raise certain statistics faster (i.e., an Elothean will always raise mental abilities more easily than a Gor'tog, no matter what guild/class you are, making them better suited for intelligence based classes, but that doesn't stop you from choosing something completely counter to your strengths. There are very successful Gnome barbarians out there).

Races:
(Original 7)
Human
Dwarf
Elf
Halfling
Skra'Mur (kind of like lizard men. Has special tail abilities)
Gor'tog (Big, green, dumb. Has special racial abilities based on being green, or being dumb).
Elothean (Even more frail than Elves, very mentally focused.)

(4 more added)
Gnome
Kaldar (somewhat in between human and Gor'Tog. Tall and strong, but not especially dumb. More like tribals from Fallout.)
Rakash (dog-men. Depending on moon cycles, you turn into a sort of were wolf, gaining certain combat abilities, but losing others. I've never played as one, but I know you gain sharp claws you can rend people with.)
Prydaen (obligatory cat-person race. Fucking irritating, especially when web-slut females play it).

Elves, and Elotheans tend to do more mental based classes, whereas gor'togs and kaldar tend to do the physical classes. Halflings, gnomes, Rakash, skra mur, and prydaens tend towards the more dexterity based classes.

More on the classes next.

Classes/Guilds

Classes and Guilds in DR are the same thing. You don't have one at start, and then you go to the guild's office, and join one. From there on, you begin levelling in that guild. Theoretically you could leave and join another one, but that almost never happens.

The guilds are as follows:

Barbarians, Paladins, Warrior Mages, Moon Mages, Clerics, Traders, Thieves, Empaths, Rangers, Bards.

Barbarians are a weapon based guild. They gain roars and dances over time, and have proficiency in a large number of weapons and armor (by that, I mean, your leveling requirements for skills are going to include several weapons and armor types, and you'll learn them quickly). You can stun and explode people's heads with your roars, or dance around like a schizophrenic badger to distract enemies making incoming attacks. In addition, Barbarians make the best forged weapons. They're also one of the two classes that can multi-fire arrows. Have a unique system called "inner fire" that determines how often they can use their intrinsic abilities.

Paladins are your standard religious warrior class. They gain holy magic spells (different list than clerics), as well as some smiting weapon abilities, and some unique mount abilities. Have a unique system called "Soul" that determines how often they can use their intrinsic abilities. Paladins also have to abide by a moral code that the game enforces; i.e. if you attack a person from hiding, or an innocent, you'll lose all your soul, have to quest to get back in good standing with the guild, and lose your abilities for the meantime.

Warrior Mages are the elemental magic class. They're really mostly casters, though they do have to keep a weapon skill relatively trained. Warmages get spells from the various elemental schools (air, water, fire, "aether", and earth), as well as some useful minor cantrips, and can summon a familiar to run tasks for them, send messages over long distances, etc. Their spells are based off of elemental magic. War mages are the masters of targetted magic, meaning they can specifically target certain limbs of enemies, and can make even less effective spells brutally fatal.

Moon mages are the traditional mage class. Their magic is dependent primarily on the alignments and strengths of the three moons, and to a lesser extent, the planets and the stars. They can also tell fortunes, which can either make your skills significantly better or worse for a period of time, teleport people, summon temporary familiars, tell the weather, and do a lot of utilitarian stuff, including enchanting magic items and making gems worth more. Moon mages have extensive history in the game, and often get knowledge of in game events before anyone else does. The problem with them is that if the moons are in shitty positions, you are completely weak, and much of your magic won't work indoors. Moon mages are the masters of the "primary magic" skill, meaning small amounts of mana are necessary, but have great effects (as compared to War Mages or Clerics). Use lunar magic.

Clerics are traditional priests of the gods, although it makes no distinction between like or dark; you can be an "evil cleric" and some spells that require a prayer to a specific god, can be done to a dark god and get evil effects. (curses, dark malevolent features, etc.). Clerics can raise the dead without the dead person losing experience, though it's a significant task to do so. Clerics are also the masters of harnessing mana; they can harness ridiculous amounts of mana for their spells. Clerics use holy mana.

Traders are one of the two largely non-combat classes in the game. Traders make money. They do commodities trading and speculation, move caravans from city to city, sell people's gems at a markup, host auctions for people, and other things to generate large ass amounts of cash. Consequently they learn combat skills much more slowly. Traders can often be largely automated for money gatherings. No magic.

Thieves are not "rogues". They're badass bandits in this game. First of all, the guild is a secret that you have to quest to even find. If you talk about the guild openly, and people hear you, the guild leader will assassinate you. If you start getting too "hot", you might get beat down by the guild thugs. Thieves get a bonus to their skills the longer they remain in city walls (the opposite of the one that Rangers get). Thieves have requisite backstabbing abilities that can completely 1-shot an enemy; they can also hamstring, and blunt-object bludgeon people from hiding, as well as snipe without leaving stealth. They can use internal discipline powers to make extremely powerful single shot attacks, self buffs, go invisible, or the like, but can only use one or two of these powers at a time. Thieves can hire people to find a target, or pass a message, are really good at lockpicking and pickpocketing, can specially rob museums and stores for fun and profit, and then pawn the goods later. Also, thieves get special hidden passages that help them go from point A to point B in hiding. Oh, and they can make poisons for weapons too. My thief is one of my absolute favorites (he's relatively high level, in his 70's). No magic (khri abilities are internal, instant, and recharge quite quickly.)

Empaths are the healers of the game, but they do things uniquely. In order to heal wounds from others, empaths must first transfer the wound to themselves, and then heal it from themselves. Empaths uniquely CANNOT do harmful actions against others, to the extent that they can't even fish. If they do, they lose their powers. Empaths can completely save your life in a fight you would not otherwise win, assuming they don't kill themselves. There are tools that can semi-automate empaths. Typically they make money off of tips from healing people, and are largely (by honor code) untouched by thieves. They use Life magic.

Rangers are kind of the opposite of thieves. They mainly operate outside of cities. Rangers are combat skilled in both ranged and melee, and can use life magic (different spell list from empaths). Rangers are really good and hiding, like thieves, but only get benefits in wilderness to that. Rangers are also (along with barbarians) able to multi-shoot arrows, and (along with barbarians) are the best fletchers of bows and arrows. Rangers can run trails to quickly cross long stretches of terrain, and have some cool spells like, web an opponent, poison him with the spider's bite, and then clobber him on the head with a massive tree branch. Oh, as mentioned, they get a bonus similar to thieves, except the longer they remain outdoors (it goes away gradually when they enter cities). Rangers get familiars too that they have to train, and can catch wild horses and train them for others to use as mounts (make some decent money that way).

Bards I'm not super familiar with, having never played one. They can sing enchantes (spells) that are buffs or debuffs, but don't really have any decent direct attacks as far as I know. They're really good at lore skills and make decent thieves as well, and generally serve to enhance other classes.

Grouping is not largely important in the game, though it helps. For instance in a combat group, you might have a war mage killing things, an empath healing him, and a bard buffing and attacking things, but because experience in skills is based on your use of the skills, you end up grouping less.

Skills/Leveling (Here is why the game is fucking awesome).


First of all: no level cap. You keep leveling until you decide to stop, and the GM's keep adding new content and higher level mobs (some mobs will flex up to your level too) and the loot will match. Not to mention, you'll want to keep levelling and training to out PVP the other players.

Leveling is based on skill. For each guild, to go up to the next level, you will need a certain number of ranks in a particular skill. The required numbers and skills vary from guild to guild, and from level to level (once you clear 20 and then 40 etc. you'll start having to do less skills per level, but each skill takes longer). To advance a skill, you have to use it. So, swinging a scimitar will raise your medium edged skill, a dagger your light edged skill, etc. So in a fight against a goblin, you might be training evasion, armor (maybe 6 different kinds of armor if you're wearing different kinds) your weapon skill (for instance, heavy edged), your parry skill, and if you're a mage your primary magic, harnessing, and targeted magic skills as well.

As you use skills you gain experience that goes into a pool. As that pool fills up, your mind state goes from clear to murky, to mind locked, at which point you cannot gain any more experience until you rest a bit and let it drain. Over time, your mind will drain as the collected experience in the "pool" drains down into actual improvement to your ranks. (You can also use undrained experience to fill special orbs that are used in resurrections when you die). You can increase the rate of this by training your mental stats and abilities. So intelligence for instance increases the size of the exp pool, while wisdom increases the rate that it translates into actual experience. The result is a system that facilitates you being able to quickly train a skill up to mind locked, then move onto something else and continue to learn in the first skill, allowing for an effective training cycle even for people who aren't actively trying to grind experience.

With a handful of exceptions, everyone can do any skill equally well, regardless of race, level, or guild. A level 1 barbarian with 100 ranks of medium edged weapons, will swing a sword equally well as a level 1 trader with 100 ranks of medium edged weapons, or a level 100 barbarian with the same 100 ranks. All skill successes are largely determined by your number of ranks in the skill.

So, for instance, no matter what, at rank 1 in a weapon I simply won't be able to hit targets most times and when I do, the damage won't be anything but a scratch. At 10 ranks of weapon, I can hit rats reliably but a goblin might parry me easily. At 300 ranks of weapon, I can one-shot smash a goblin, quickly dispatch most trolls and death spirits, but I need a buff to even hit an a'danf shadow mage, etc.

Also, it leads to interesting experiences where I might be level 70, have hundreds of ranks in evasion or armor skills, but decide to level up some random weapon skill I ignored (for instance, light thrown, or halberds) and go back to smacking rats with it, but my evasion is so high the rats can't hope to hit me. What that does is it allows people with high levels to backtrain their other skills relatively safely.

Once you meet the requirements your guild leader has set to level up, you go to him and advance a rank. By doing so, you gain TDP's, points you can spend to improve your stats (strength, reflexes etc.), as well as gain access to new spells (you may only pick a limited number of spells, though some classes have more spell slots than available spells). You also get guild specific quests, and abilities, as well as new titles for your character at certain ranks (not every single one, and their all guild specific).

Provinces

There are 5 provinces in the game (I haven't played since before the 5th province was released): Zoluren, Therengia, Shard, an island province that I forget the name cause I didn't go there much, and Forfedhar or something like that which is the new one.

Each province has various hunting areas, towns, and provincial leadership. Players can get citizenship with the various areas, and take part in the player-run leadership roles, for instance in the militia, and royal court. (For instance, I used to be a militia commander).

You also get a vault you can rent for storage, and banks and stuff. Travel between provinces usually involves a short ferry ride or you can have a MoonMage transport you.

Combat, and PvP.

I'll start off with a brief clip of a PVP tournament I was involved with in 2001. It was a War Mages only tournament, but Devoar, my thief, was hiding around watching. Commentary in bold.

Darthiel points at you, ruining your hiding place. (Didn't your mom teach you that pointing at people is rude?)
>shoot darth
* Darthiel was just struck down!
>
Darkboon comes out of hiding.
Darkboon gestures at Darthiel.
A sheet of slippery ice forms under Darthiel!
Darthiel loses his footing on the ice, falling and painfully spraining his right ankle!
You turn to face Darthiel.
< You fire a broad-tip head arrow at Darthiel. Darthiel attempts to dodge. The arrow lands an awesome strike that explodes the chest in a shower of blood and splintered ribs.

The broad-tip head arrow lodges itself shallowly into Darthiel!

* Darthiel is slain before your eyes!

Darthiel's broadsword falls to the ground.
The soft silver glow fades from around Darthiel. (No more glow for you, MOTHERFUCKER!)
[You're nimbly balanced]
[Roundtime 1 sec.]

All that was in the span of about 2 seconds. Darkboon casts ice patch on Darthiel, which knocks him down, usually breaks a leg, and causes some moderate bleeding, and usually causes some internal leg wounds (but most importantly knocks you down, meaning you are super easy to hit), while the author (Poshly, a very high level barbarian fucking around in this tournament) snapshoots him.

Combat is numberless. You don't know what your hitpoints are, you physically examine yourself and see where you're wounded and guess about your health depending on how bad you feel.

Combat is based by a number of things, your offensive skills against your enemies defensive skills, combined with positioning issues, balance, and all sorts of other shit.

You determine the damage you do based on the combat message you get. So, this is an example of an average, non-critical, non-severe hit:

"Quillak fires a triple-fluted arrow at Pablin. The arrow lands a
grazing blow to his chest!
The triple-fluted arrow falls to the ground!"

The blow was only grazing, which might leave a light laceration, and the arrow didn't stick.

A more serious hit would be like this:
"Molark step backward and then slice at Quillak. The scimitar lands a
solid hit that etches a light cut into the right side of the chest!"

This indicates a light bleeding wound, but still isn't all that serious.

">Quillak fires a triple-fluted arrow at Pablin. The arrow lands a
strong hit that painfully mashes several toes of the left foot!
The triple-fluted arrow lodges itself shallowly into Pablin!"

This indicate a relatively minor crit, definitely a bleeder, probably some internal wounds as well, and the arrow lodged, which will cuase more injuries over time.

"Moving in with powerful grace, Quillak fires a triple-fluted arrow at
Molark. Molark fails to evade, leaning wrong and blundering into the
blow. The arrow lands a massive strike that cuts deeply into his groin,
severely stunning him!
The triple-fluted arrow lodges itself firmly into Molark!"

This one indicates a lot of things. Moving in with powerful grace is an indication that his skills are significantly higher than yours. Fails to evade, leaning wrong and blundering into the blow means that your evasion skill is significantly lower than his. Massive strike indicates the base level of the damage was very high, and cuts deeply into his groin indicates a crit to the abdomen, and severely stunning him indicates that he's going to get owned shortly. The firm lodging means that you're going to rip huge parts of your flesh out removing that arrow probably.

So that's ranged combat. You load your weapon, aim (or don't and snapshot), and fire. Magic works similarly, you prep the spell as a specified mana level (higher levels are more effective, but drain your mana pool more) and either cast it or target the mob specifically (for targeted magic spells), and then cast it. For both ranged and magic, if you wait long enough, your attack will reach max effectiveness, and that's when you want to cast, earlier or later and it goes down. However with enough skill you can "snapcast" spells. Melee combat works a little differently -- you advance on a mob, and close from missile range, to pole range, to melee range. Depending on the weapon you use you can shoot at different ranges. How likely you are to hurt a mob depends on your balance, his balance, who is dominating the fight, their stance, buffs and debuffs, etc.



Ok, now to PvP. PvP is open, meaning you can attack anyone at any time, but it is governed by an honor code. In the base game, you can only kill someone if you've got "consent", meaning they stole from you, or harassed you, or you guys agree to it, or if they do certain hostile actions first.

What this means in actuality is that you get quite a few PvP chances, especially as a thief, or any other class that does stealing a lot. There's also always tourneys of some sort going around. Plus, you can challenge people to a duel, which means that when you win, even on a killing blow, they won't die, but rather go unconscious for about 2 or 3 minutes, and if you can get them to an empath in that time, they'll live.


So that's dragonrealms in a nutshell. The game is humongous, and extremely detailed and well designed. I'm willing to help new players learn the ropes. For a text based game from the 90's, it still gets me excited to play, especially when there are GM-run events (daily) like invasions, or even massive wars that resolve over weeks at a time. Anyway, let me know if you're interested in playing, or have a specific mechanic you want to know more about.

Yiggs
October 21st, 2008, 03:03 AM
How does a text mmo even work?

Splitlip
October 21st, 2008, 03:57 AM
MUD motherfucker, do you speak it?

PopeDragunov
October 21st, 2008, 04:01 AM
>whack yiggi
PopeDragunov whacks Yiggi with a stick.
>Whack yiggi
PopeDragunov whacks Yiggi with a stick.
Yiggi sighs, and calmly pulls out a small, blue marble.
>whack Yiggi
PopeDragunov misses.
>shit
Unknown command
>whack Yiggi
PopeDragunov misses.
Yiggi bends over and puts the marble on the ground. Fire begins to snake out in 8 directions from the tiny glass orb.
>Pee
PopeDragunov wets himself.
>Pee fire
PopeDragunov attempts to put the fire out with his urine. Flailing, his dick catches fire, and he hits the floor in a screaming mess of lard.

* PopeDragunov was struck down!

Yiggs
October 21st, 2008, 04:24 AM
That would work with a set group, but how does it work when you've got a buttload of people all doing their own thing? How do they find and interact with others?

Somedude
October 21st, 2008, 04:25 AM
That would work with a set group, but how does it work when you've got a buttload of people all doing their own thing? How do they find and interact with others?

Think angband but bigger.

SWATJester_os
October 21st, 2008, 05:02 AM
That would work with a set group, but how does it work when you've got a buttload of people all doing their own thing? How do they find and interact with others?

Generally, you're going to stay in the same general area. So, for instance, I'll probably stay in The Crossing (the main city) for the next few weeks, before moving to another spot. However, you can communicate with other people over a distance through a variety of features. You can buy "gweths" which are like telepathy devices, you think your thought, and it goes out on whatever that particular gweth's band is, for a pretty good range. If that doesn't suit you, you can have a war mage send their familiar to relay the message, or have a moon mage send a beam of light with the message, or just moongate you there if they can, or have a thief have one of their hirelings send a message, or you could always just IM them on AIM if you know them. As well, there are some direct person to person message transmitting devices.

Oh, and also you can group together, which requires you to be in the same room, but makes you all travel together, and can group whisper.

SWATJester_os
October 21st, 2008, 05:03 AM
Think angband but bigger.

Wait, you've played DR?

SWATJester_os
October 21st, 2008, 05:06 AM
>whack yiggi
PopeDragunov whacks Yiggi with a stick.
>Whack yiggi
PopeDragunov whacks Yiggi with a stick.
Yiggi sighs, and calmly pulls out a small, blue marble.
>whack Yiggi
PopeDragunov misses.
>shit
Unknown command
>whack Yiggi
PopeDragunov misses.
Yiggi bends over and puts the marble on the ground. Fire begins to snake out in 8 directions from the tiny glass orb.
>Pee
PopeDragunov wets himself.
>Pee fire
PopeDragunov attempts to put the fire out with his urine. Flailing, his dick catches fire, and he hits the floor in a screaming mess of lard.

* PopeDragunov was struck down!

The following is a log from the game, abusing the mechanics for lulz.
--
[Empaths' Guild, Main Room]
This is the headquarters of the Empaths' Guild. Here healers both novice and experienced gather to share techniques, methods, the latest information on healing, transferring and application of herbs. There is a small but modern library to the east. You also see a rapier, a crossbow bolt, a crossbow bolt, a crossbow bolt, a crossbow bolt, an unfinished hickory short bow, an Empath donation shelf with some stuff on it, a bucket of viscous gloop, some smoothly worked stairs of golden oak, and an Empath renown scroll.
Also in the room: Lyviel, Prankster Ionnest who is sitting, Bei, Mauler Kalrithen who is sitting, Caretaker Jelenea, Skrymir, and WoundBearer Tulder.
Obvious exits: northeast, east, west, down, out.

Jokester Ezkiel just arrived.

Ezkiel whistles a merry tune.

Ezkiel kneels down.

(Ezkiel reads his scroll.)

Ezkiel seems to be waiting for something.

Ezkiel seems to be waiting for something.

Ezkiel sighs.

A pained expression crosses Ezkiel's face.

A pained expression crosses Ezkiel's face.

Ezkiel squints.

Ezkiel drops a log.

Ezkiel stands up.

Ezkiel lets out a long sigh of relief.

Ezkiel smiles at you.

Jokester Ezkiel just went out.
-----

The best part is, someone could pick up that log, and throw it at someone and kill them with it. (No sick fucks, it's a wood log, not a poop log.)

Somedude
October 21st, 2008, 05:24 AM
Wait, you've played DR?

Nah, I'm just guessing based on how I'd imagine it to work from your explanation. Although, I guess angband would be a pretty obscure example for comparison.

StandingCow
October 21st, 2008, 07:08 AM
I played gemstone (made by the same company) for years... haven't played it in a long time though.

SWATJester_os
October 21st, 2008, 10:10 AM
I've just logged back in to find out that many of the mechanics are different. There's now 5 new spells that my cleric can learn (he previously had 3 more spell slots than there were spells), one of which spawns a ghostly severed unicorn head to charge the enemy and stab it with the horn.

Also the thief mechanics have changed significantly. Now, I can walk through the shadows to instantly close to melee range on my target, ambush him and slice his hamstring to lower his defenses, go invisible, backstab him for great justice, and if he's still not dead, throw a smoke bomb that makes me invisible again and puts me back at missile range, and then snipe him from hiding.

Now if only FSU would fix my email forwarding so I could get my thief's password back.

Anti-Llama
October 21st, 2008, 08:38 PM
It sounds fun, text rpgs have always intrigued me, but i dont like the idea of paying per month for such a thing. :/

Anti-Llama
October 21st, 2008, 09:01 PM
holy fucking shit, premium is 35$ a month and platinum is **50$** a month?! jesus fucking christ

SWATJester_os
October 22nd, 2008, 01:09 AM
holy fucking shit, premium is 35$ a month and platinum is **50$** a month?! jesus fucking christ

Yeah. Platinum is stupid, it's just a bunch of people playing in a less populated server, with extra RP stuff.

Premium is awesome if you want to pay the money for it. You get like 15 character slots, an extra buffer space for type-ahead commands (i.e. you can now queue up 2 commands before having to wait for the first to execute), double the vault space (and that goes up every years), you get first in line for everything, special hunting areas, and you get long term benefits for all sorts of awesome stuff, like unbreakable lockpicks, bonding potions that make it so a weapon can't be graverobbed, special weapons or gear, etc. You also get a 10% discount on anything you buy from the store.

Considering the character slots themselves are like 2? bucks a month, that's worth it alone, as is the buffer space. Also, you can sell your longterm benefits for varying amounts. My 5 year or more benefits can sell in the hundreds of dollars.

Characters in DR that are high level regularly sell over $1000.

SWATJester_os
October 22nd, 2008, 01:20 AM
It sounds fun, text rpgs have always intrigued me, but i dont like the idea of paying per month for such a thing. :/

Try the free trial, or if you like it I could let you tool around with my alternate account that has a bunch of characters on it, levels ranging from like 1 to 50.

Anti-Llama
October 22nd, 2008, 02:24 AM
Try the free trial, or if you like it I could let you tool around with my alternate account that has a bunch of characters on it, levels ranging from like 1 to 50.

is the download big? i might download it on my wifes laptop when i get home, im assuming its not that pc intensive in terms of requirements to run.

StandingCow
October 23rd, 2008, 04:57 AM
is the download big? i might download it on my wifes laptop when i get home, im assuming its not that pc intensive in terms of requirements to run.

Nope.

SWATJester_os
October 23rd, 2008, 09:00 AM
is the download big? i might download it on my wifes laptop when i get home, im assuming its not that pc intensive in terms of requirements to run.

The download is like 2 megs or so, and you can play it through java interfaces and stuff if you want (though using the actual client is highly recommended.)

It's not PC intensive in terms of requirements. Any PC that still runs today can run it. Remember, this came out 15 something years ago.

CapnAsshat
October 26th, 2008, 08:56 AM
>whack yiggi
PopeDragunov whacks Yiggi with a stick.
>Whack yiggi
PopeDragunov whacks Yiggi with a stick.
Yiggi sighs, and calmly pulls out a small, blue marble.
>whack Yiggi
PopeDragunov misses.
>shit
Unknown command
>whack Yiggi
PopeDragunov misses.
Yiggi bends over and puts the marble on the ground. Fire begins to snake out in 8 directions from the tiny glass orb.
>Pee
PopeDragunov wets himself.
>Pee fire
PopeDragunov attempts to put the fire out with his urine. Flailing, his dick catches fire, and he hits the floor in a screaming mess of lard.

* PopeDragunov was struck down!

That is the most hilarious thing ever. I'm going to start playing this game because of that.

SWATJester_os
October 26th, 2008, 05:40 PM
You glance down and catch Tsuyoi in the act of trying to pick your pocket. Fortunately you caught him in time.

Tsuyoi just came out of hiding. (Bad thief!)

>shoot ts



> * Tsuyoi was just struck down!

You turn to face Tsuyoi.

< You fire a broad-tip head arrow at Tsuyoi. Tsuyoi fails to evade. The arrow lands a heavy strike that rips through muscle and organs, cutting the foe cleanly in half.



The broad-tip head arrow lodges itself savagely into Tsuyoi!



* Tsuyoi is slain before your eyes!

[You're incredibly balanced]

[Roundtime 1 sec.]



>grunt ts

>You grunt at Tsuyoi.



>Darfnor says, "nice shot"

>'Don't steal.

You say, "Don't steal."

SWATJester_os
October 26th, 2008, 05:44 PM
Log of a king of the hill tourney from the "house of ownzing", which collects combat logs.

So last night I wandered over to the cemetery and stumbled upon a little "King of the Hill" type fun. Here's some random slayings that I caught leading up to when I entered the fray:



Gregarin lands an apocalyptic strike (So that's what it felt like when Grazhir shattered!) that shoves the bolt clean through the mouth and out the back of the head (Say 'ah'!).

The crossbow bolt lodges itself savagely into Kobril!



* Kobril is slain before your eyes! (Greg becomes the King.)

Kobril's scimitar falls to the ground.



----------------



Gregarin lands an apocalyptic strike (So that's what it felt like when Grazhir shattered!) that pierces clean through from one side of the neck to the other (Looks like a party gag, except for being quite dead).

The crossbow bolt lodges itself savagely into Dawk!



* Dawk is slain before your eyes! (And keeping the throne against Dawk, very impressive.)

Dawk's dueling iltesh falls to the ground.



----------------



Vymos steps backward and then slices at Gregarin. The dao lands a heavy strike that tears flesh and cartilage as the right leg is ripped clean below the knee (Better order that peg leg!)!



* Gregarin is slain before your eyes! (Vymos becomes the new Thief King, but how long can he last?)

Gregarin's heavy crossbow falls to the ground.



----------------



Vymos steps backward and then slices at Pablin. The dao lands a devastating hit that slices through the neck and sends his head flying through the air!



* Pablin is slain before your eyes! (And the Thieves are clearly dominating the poor WMs tonight.)

Pablin's bastard sword falls to the ground.



---------------



Railz lands a very heavy hit that slices through the neck and sends Vymos's head flying through the air.



* Vymos is slain before your eyes! (...Until the Barbs step in.)

Vymos's dao and scale buckler fall to the ground.



---------------



Railz lands a heavy strike that tears the skin over the left elbow.

The barbed arrow lodges itself shallowly into Zernium!



* Zernium is slain before your eyes! (Poor Zern.)

Zernium's short bow falls to the ground.



--------------



>Dawk gestures at Railz.

Railz looks annoyed. (Uh oh..)



The dirt rumbles and lurches as crumbling dirt and cracking stone solidify into a heavy earthen ballista.

A heavy earthen ballista shudders slightly and makes a noisy thrumming as it launches a small ore-veined boulder at Railz!

Medikia is jerked forward by his mail gloves, chain greaves, chain coif and full chain shirt!

Tristenn is jerked forward by his gleaming handguards, great helm, full plate armor, cambrinth armband and cambrinth ring!

He is knocked over!

Zernium's corpse is jerked forward by his mail gloves, chain balaclava, cambrinth armband, cambrinth ring, chain shirt and chain greaves!

Bladescar is jerked forward by his mail gauntlets and straight-bladed scimitar!

He staggers to his knees!

Kennoki is jerked forward by his cambrinth ring, gilt hauberk, chain gauntlets, chain balaclava and cambrinth armband!

He staggers to his knees!

Kenthek is jerked forward by his heavy crossbow!

Dawk is jerked forward by his dueling iltesh, chain greaves and ring mail!

Ariyanna is jerked forward by her silver-white shield!

Kobril is jerked forward by his scimitar!

Pablin is jerked forward by his gleaming silver helm, field plate armor and gauntlets!

He staggers to his knees!

Kitain is jerked forward by his mail gloves, chain balaclava and chain hauberk!

He is knocked over!

Meanne is jerked forward by her chain aventail, battle armor and cambrinth ring!

She is knocked over!

Derellor is jerked forward by his cambrinth wristband, cambrinth armband, mail gloves, chain aventail, cambrinth pendant, cambrinth torque and cambrinth wristcuff!

Mixey is jerked forward by his chain aventail and visored helm!

You feel your silver-edged broadsword jerk you forward!

Thailia is jerked forward by her cambrinth bracelet and cambrinth hairnet!

Lywyn is jerked forward by her cambrinth ring!

Arjen is jerked forward by his glossy black crossbow, glossy black crossbow, glossy black crossbow and deep crimson claymore!

Garfaldo is jerked forward by his chain balaclava, chain hauberk and mail gloves!

Arcangl is jerked forward by his mail gloves, gilt hauberk and deep crimson balaclava!

Sirus is jerked forward by his mail gloves!

Grake is jerked forward by his gauntlets, visored helm, field plate armor and tower shield!

Vinuss is jerked forward by her blued handguards, great helm and silver white plate!

Sylr is jerked forward by his round shield and cambrinth ring!

The ore-veined boulder slams into Railz's chest!

Railz takes the ore-veined boulder dead center and and is sent completely airborne, landing some distance away!



* Railz is slain before your eyes! (Ouch. The WM takes the Thone with a fearsome MAB.)

Railz's short bow falls to the ground.



------------



Kobril fires a barbed arrow at Dawk. The arrow lands a massive strike that removes his face and a great deal of surrounding bone (Identifying the body may be difficult!)!

The barbed arrow lodges itself deeply into Dawk!



* Dawk is slain before your eyes! (Kobril takes over with a blast to the face.)

Dawk's short bow falls to the ground.



------------



Pablin gestures at Kobril.

Kobril falls over, looking somewhat shaken!

Kobril clutches his right arm.

Kobril's short bow falls to the ground.

Kobril's barbed arrows falls to the ground.



* Kobril is slain before your eyes! (But he can't stand up to the PW spell-o-brokenness +5)



-----------



>Pablin reaches out with his hand towards Zernium and snaps it back quickly!

The piercing screech of tortured air assaults your ears, punctuated by a sharp **CRACK!**

Zernium's right leg is quickly and expertly severed from his body.

>

Kittey backs off Zernium who collapses into unconsciousness. The challenge has been satisfied. (Zern gets a taste of his own ALA medicine.)



-----------



Then I step in to claim the throne.



Pablin says, "i'm battered"

>

You say, "I shall put ye out of ye misery."

>

You nod to Pablin.

>

Pablin frowns.

>

You exclaim, "Die infidel!"

>

You turn to face Pablin.

< Moving as one fluid extension of power, you fire a broad-tip head arrow at Pablin. Pablin attempts to evade, only slightly avoiding the blow. The arrow lands a solid hit that deeply bruises the right bicep.



The broad-tip head arrow lodges itself shallowly into Pablin!

[You're invigorated, nimbly balanced with opponent in better position.]

[Roundtime 1 sec.]

>

Pablin says, "ok just battered now"

>

You bow.

>

Pablin traces an arcane sigil in the air.

>

Pablin frowns.

>roar everil

You let out the wild, crazed roar of Everild! (Time for the roar-o-randomness.)

Scared half to death the raven bolts southeast!

A black owl remains firm despite your battle cry. (The owl resisted me :( )

Kittey looks unimpressed by your roar.



Kennoki is stunned, with an expression of true fear.



Sirus looks more powerful after listening to your roar.

Derellor looks unimpressed by your roar.

Pablin looks unimpressed by your roar. (Bastage)



Sikorsky is stunned, with an expression of true fear.



Nightcrawler looks unimpressed by your roar.



Zernium is stunned, with an expression of true fear.





Virble is stunned, with an expression of true fear.





Amzari is stunned, with an expression of true fear.



Korutu looks more powerful after listening to your roar.

Medikia looks unimpressed by your roar.



Kitain is stunned, with an expression of true fear.



Arjen looks more powerful after listening to your roar.

Railz looks more powerful after listening to your roar.



Krisepi is stunned, with an expression of true fear.



Yotionblade just came out of hiding after hearing your roar.





Yotionblade is stunned, with an expression of true fear.





Repli is stunned, with an expression of true fear.





Drakl is stunned, with an expression of true fear.



Arcangl looks unimpressed by your roar.

>load

Pablin gestures at you.

A sheet of slippery ice forms under you!

You barely manage to stay on your feet on the treacherous ice. (Uh oh, the IP has failed to save you.)

Roundtime: 5 seconds

>...wait 5 seconds.

Pablin traces an arcane sigil in the air.

>load

You reach into your quiver and get a hele'la head arrow to load your forester's bow.

You use your last arrow.

Roundtime: 3 sec.

>'Har

Pablin gestures at you.

>

You say, "Har"

>shoot pab

...wait 1 seconds.

>

Master Pablin just went south. (Damn you for making me chase you.)

>s

shoot pab



[Hilltop Cemetery, Before Mausoleum]

You also see a huge **WARNING** sign.

Also here: Master Pablin.

Obvious paths: north, east, south, west.

>

Pablin yells, "i flee"

>

You turn to face Pablin.

< Moving with incredible power and control, you fire a hele'la head arrow at Pablin. Pablin fails to dodge, moving directly into the blow. The arrow lands a heavy strike that cleaves the right arm from the shoulder, stunning him.



The hele'la head arrow lodges itself deeply into Pablin!

[You're invigorated, nimbly balanced and in dominating position.]

[Roundtime 1 sec.]

>load

You reach into your quiver and get one of your misty grey arrows to load your forester's bow.

Roundtime: 3 sec.

>

Peon Korutu just arrived.

>shoot pablin neck

* Pablin was just struck down!

>

You are already facing Pablin.

< Driving in like an adept combatant, you fire a misty grey arrow at Pablin. Pablin attempts to dodge, moving directly into the blow. The arrow lands a massive strike that knocks the larynx clear back to the vertebrae (So much for last words!).



The misty grey arrow lodges itself shallowly into Pablin!



* Pablin is slain before your eyes!

and round shield fall to the ground.



[You're nimbly balanced]

[Roundtime 1 sec.]



Next up we have...



Railz asks, "who's king?"

>

Medikia says, "Poshly is"

>

Sirus says, "Poshly"

>

Nightcrawler says, "Poshly is"

>

Railz slings an ebony short bow off from over his shoulder.

Railz reaches into his quiver and gets one of his barbed arrows to load his short bow.

>

You frown.

>

Railz turns to face you.

* Driving in with naturally fluid movements, Railz fires a barbed arrow at you. You dodge, stepping clear of danger.

The barbed arrow lands nearby!

[You're invigorated, nimbly balanced with opponent overwhelming you.]

>shoot railz

You turn to face Railz.

< Driving in with naturally fluid movements, you fire a broad-tip head arrow at Railz. Railz fails to dodge, stepping partially into the shot. The arrow lands a strong hit that rips into the skin of the left arm in a strong swipe.



The broad-tip head arrow lodges itself shallowly into Railz!

[You're invigorated, nimbly balanced with opponent dominating.]

[Roundtime 1 sec.]

>

Railz frowns.

>load

You reach into your quiver and get one of your broad-tip head arrows to load your forester's bow.

Roundtime: 3 sec.

>

* Driving in with naturally fluid movements, Railz fires a barbed arrow at you. You fail to dodge, only slightly avoiding the blow. The arrow lands a strong hit that tears the skin over the left elbow.

The barbed arrow lodges itself shallowly into you!

[You're invigorated, nimbly balanced with opponent dominating.]

>shoot railz

You notice Railz botch an attempt to conceal himself. (Bonehead.)

>

You are already facing Railz.

< Driving in with naturally fluid movements, you fire a broad-tip head arrow at Railz. Railz fails to dodge. The arrow lands a light hit to Railz's back.

The broad-tip head arrow falls to the ground!

[You're invigorated, nimbly balanced with opponent dominating.]

[Roundtime 1 sec.]

>load

You reach into your quiver and get one of your broad-tip head arrows to load your forester's bow.

Roundtime: 3 sec.

>aim railz

Railz assesses his combat situation.

>

You begin to target Railz.

>

Railz frowns.

Krisepi praises you.

>shoot rail

You are already facing Railz.

< Driving in like an adept combatant, you fire a broad-tip head arrow at Railz. Railz dodges, barely managing to get out of the way.

The broad-tip head arrow lands nearby!

[You're invigorated, nimbly balanced with opponent overwhelming you.]

[Roundtime 1 sec.]

>get arr

Railz picks up a barbed arrow.

>

Railz loads his bow with a barbed arrow.

You pick up a broad-tip head arrow.

>load my ar

Medikia says, "Too easy"

>

You load your bow with a broad-tip head arrow.

You use your last arrow.

Roundtime: 2 sec.

>

Medikia frowns. (Here's Medikia babbling something about how it's too easy for him to kill the King with no rules....we'll see how that works out for him.)

>

* With the speed and temerity of a swooping falcon, Railz fires a barbed arrow at you. You evade, leaning to one side.

The barbed arrow lands nearby!

[You're invigorated, nimbly balanced with opponent overwhelming you.]

>shoot railz

You notice Railz botch an attempt to conceal himself.

>

You are already facing Railz.

< Moving like a striking snake, you fire a broad-tip head arrow at Railz. Railz attempts to evade, taking the full blow. The arrow lands an extremely heavy hit that drives the lungs into the throat with a strike to the solar plexus, lightly stunning him.



The broad-tip head arrow lodges itself shallowly into Railz!

[You're invigorated, nimbly balanced and overwhelming opponent.]

[Roundtime 1 sec.]

>load

You reach into your quiver and get a broad-tip head arrow to load your forester's bow.

You use your last arrow.

Roundtime: 3 sec.

>

Railz teeters and nearly falls over.

>shoot railz

You are already facing Railz.

< Moving with incredible power and control, you fire a broad-tip head arrow at Railz. Railz fails to dodge, failing miserably. The arrow lands a strong hit that severs Railz's left hand and sends it flying through the air.



The broad-tip head arrow lodges itself deeply into Railz!

[You're invigorated, nimbly balanced and overwhelming opponent.]

[Roundtime 1 sec.]

>load

You reach into your quiver and get a hele'la head arrow to load your forester's bow.

You use your last arrow.

Roundtime: 3 sec.

>'Die

You say, "Die"

>shoot railz

* Railz was just struck down!

You are already facing Railz.

< Moving in with powerful grace, you fire a hele'la head arrow at Railz. Railz attempts to evade, leaning wrong and blundering into the blow. The arrow lands an apocalyptic strike (So that's what it felt like when Grazhir shattered!) that explodes the heart and lungs with a bone-shattering blow to the chest.



The hele'la head arrow lodges itself savagely into Railz!



* Railz is slain before your eyes! (Sorry Stumpy.)

Railz's short bow falls to the ground.



Who's next?



Meriac says, "I AM THE KING OF THE HILL"

>

Meriac turns to face you.

* With the speed and temerity of a swooping falcon, Meriac fires an arrow at you. You dodge.

The arrow lands nearby!

[You're invigorated, nimbly balanced with opponent in very strong position.]

>

Meriac reaches into his backpack and gets one of his arrows to load his short bow.

>'No.

You say, "No."

>

Nightcrawler says, "lol"

>

Trailz offers you a sugary candy S'Kra Mur skull. Enter ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.

>

* Moving with powerful grace, Meriac fires an arrow at you. You dodge.

The arrow lands nearby!

[You're invigorated, nimbly balanced with opponent in very strong position.]

>

Pablin says, "=o"

>

Meriac frowns.

>

Meriac says, "Or not"

>

Piextra chuckles.

>'I will not even waste my time killing you.

Meriac reaches into his backpack and gets one of his arrows to load his short bow.

>

You say, "I will not even waste my time killing you."



And now for a real fight.



Nightcrawler says, "I want to be teh king" (You can't beat me on hopes and dreams bud, let's see what else you got.)

>

Nightcrawler holds hands with Pablin.

>

Nightcrawler begins to advance on you!

Nightcrawler is still a distance away from you and is closing steadily.

>

Nightcrawler says, "COme here sir."

>

Nightcrawler says, "I wish to be king"

>draw my s broad

You draw out your silver-edged broadsword from the weapons harness.

>eng nigh

Trailz gets a hele'la head arrow from inside his backpack.

>

You begin to advance on Nightcrawler.

>par

Nightcrawler stops advancing on you.

You move into a position to parry.

Roundtime: 4 sec.

>

Nightcrawler draws himself to full height, rallying his comrades with righteous confidence as he charges into battle like a star blazing through a midnight sky!

>

Nightcrawler appears to be aiming at you with his short bow.

>

* Driving in with naturally fluid movements, Nightcrawler fires a barbed arrow at you. You fail to evade. The arrow lands a light hit to your right leg.

The barbed arrow falls to the ground!

[You're invigorated, nimbly balanced and have slight advantage.]

>

You close to pole weapon range on Nightcrawler.

>

Nightcrawler reaches into his haversack and gets one of his barbed arrows to load his short bow.

>

Piextra shakes her head.

>

Pablin exclaims, "har!"

>jab nightc

< Moving in with powerful grace, you charge a silver-edged broadsword at Nightcrawler. Nightcrawler attempts to evade, only partially avoiding the impact. The broadsword lands a light hit to Nightcrawler's right arm.

[You're invigorated, incredibly balanced and in dominating position.]

[Roundtime 6 sec.]

>

* Driving in with naturally fluid movements, Nightcrawler fires a barbed arrow at you. You attempt to dodge. The arrow lands a good strike to your neck.

The barbed arrow lodges itself shallowly into you!

[You're invigorated, incredibly balanced and in better position.] (Damnit, not my neck.)

>

Nightcrawler retreats from you.

>

Nightcrawler retreats from you.

>

Nightcrawler reaches into his haversack and gets one of his barbed arrows to load his short bow.

>

Trailz offers you a hele'la head arrow. Enter ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.

>

Nightcrawler bows his head and chants a prayer.

>eng nightc

You begin to advance on Nightcrawler.

>accept

You accept Trailz's offer and are now holding a hele'la head arrow. (Thanks Trailz.)

* Driving in like an adept combatant, Nightcrawler fires a barbed arrow at you. You fail to dodge, avoiding only some of the blow. The arrow lands a hard hit that wounds you deeply across the upper left arm.

The barbed arrow lodges itself firmly into you! (Stupid lead...quit that.)

[You're nimbly balanced with opponent in better position.]

>

Nightcrawler reaches into his haversack and gets one of his barbed arrows to load his short bow.

>par

You move into a position to parry.

Roundtime: 4 sec.

>heal

Your body feels at full strength.

Your spirit feels full of life.

You have some tiny scratches to the neck, a severely swollen and deeply bruised left arm compounded by deep slashes across the left arm, a few nearly invisible scars along the left arm, some minor abrasions to the right leg.



Bleeding

Area Rate

-----------------------------------------

left arm light(tended)

inside l. arm slight



You have a barbed arrow lodged firmly into your left arm, a barbed arrow lodged shallowly into your neck.

>

* Moving as one fluid extension of power, Nightcrawler fires a barbed arrow at you. You evade, stepping aside in the nick of time.

The barbed arrow lands nearby!

[You're nimbly balanced with opponent in better position.]

>

You close to pole weapon range on Nightcrawler.

>

Nightcrawler picks up an arrow.

>

Nightcrawler loads his bow with an arrow.

>put h arr in quiv

You put your arrow in your soft silvery quiver.

>

Nightcrawler gestures.

>

You close to melee range on Nightcrawler.

>* Moving like a striking snake, Nightcrawler fires an arrow at you. You dodge, barely leaning out of harm's reach.

The arrow lands nearby!

[You're incredibly balanced with opponent in good position.]

>jab nightc

Pablin says, "gogo power nightcrawler"

< Moving with incredible power and control, you jab a silver-edged broadsword at Nightcrawler. Nightcrawler evades, just managing to get out of a tight spot.

[You're incredibly balanced with opponent in better position.]

[Roundtime 4 sec.]

>

Nightcrawler picks up an arrow.

>

Nightcrawler retreats from you.

>

Nightcrawler retreats from you.

>

Nightcrawler loads his bow with an arrow.

>eng nightc

You begin to advance on Nightcrawler.

>

Kittey asks, "are you wearing any good armor night?"

>

You notice Korutu slip into a hiding place.

>

Nightcrawler appears to be aiming at you with his short bow.

>shea

You sheathe your silver-edged broadsword in the weapons harness.

>rem my f bowload my f bow

You sling a forester's bow off from over your shoulder. (Melee's not working with bow boy, time for plan B.)

>

You reach into your quiver and get a hele'la head arrow to load your forester's bow.

You use your last arrow.

Roundtime: 3 sec.

>

* Moving like a striking snake, Nightcrawler fires an arrow at you. You fail to dodge, avoiding only some of the blow. The arrow lands a heavy strike that pierces the bones of the upper arm and gets temporarily stuck (Wipe the marrow off!).

The arrow lodges itself deeply into you!

[You're bruised, nimbly balanced with opponent in strong position.] (Gah, stop hitting me damnit!)

>shoot nightc

Nightcrawler reaches into his haversack and gets one of his barbed arrows to load his short bow.

You are already facing Nightcrawler.

< Moving like a striking snake, you fire a hele'la head arrow at Nightcrawler. Nightcrawler fails to evade, only partially avoiding the impact. The arrow lands a strong hit that severs Nightcrawler's left hand and sends it flying through the air, stunning him.



The hele'la head arrow lodges itself deeply into Nightcrawler!

[You're bruised, nimbly balanced and in dominating position.]

[Roundtime 1 sec.]

>wear bow

You sling a forester's bow over your shoulder.

>

You close to pole weapon range on Nightcrawler.

>

* With the speed and temerity of a swooping falcon, Nightcrawler fires a barbed arrow at you. You fail to dodge, avoiding only some of the blow. The arrow lands a hard hit that barely pierces the skin to nick the chest.

The barbed arrow lodges itself shallowly into you!

[You're battered, nimbly balanced and in excellent position.]

>draw broad

You draw out your broadsword from the weapons harness.

Nightcrawler reaches into his haversack and gets one of his barbed arrows to load his short bow.

>eng nightcpar

You are already advancing on Nightcrawler!

You move into a position to parry.

Roundtime: 3 sec.

>You close to melee range on Nightcrawler.

>

* Moving like a striking snake, Nightcrawler fires a barbed arrow at you. You dodge, stepping out of harm's way.

The barbed arrow lands nearby!

[You're battered, nimbly balanced and in excellent position.]

>jab nightc

< Moving with incredible power and control, you jab a broadsword at Nightcrawler. Nightcrawler attempts to dodge, only slightly avoiding the blow. The broadsword lands a harmless blow to Nightcrawler's abdomen.

[You're battered, incredibly balanced and in dominating position.]

[Roundtime 1 sec.]

>

Nightcrawler retreats from you.

Nightcrawler retreats from you.

>draw nightc

You aren't close enough to attack.

>

Nightcrawler reaches into his haversack and gets one of his barbed arrows to load his short bow.

>eng night

You begin to advance on Nightcrawler.

>shea

You sheathe your broadsword in the weapons harness.

>rem my f bowload my f bow

You sling a forester's bow off from over your shoulder.

You reach into your quiver and get a barbed arrow to load your forester's bow.

You use your last arrow.

Roundtime: 3 sec.

>

Pablin says, "gogo nightcrawlur"

>

Nightcrawler appears to be aiming at you with his short bow.

>

Pablin assesses his combat situation.

>shoot nightc

* Driving in like an unbeatable force, Nightcrawler fires a barbed arrow at you. You evade, just managing to get out of a tight spot.

The barbed arrow lands nearby!

[You're battered, incredibly balanced and in very strong position.]

>

You are already facing Nightcrawler.

< Moving like a striking snake, you fire a barbed arrow at Nightcrawler. Nightcrawler attempts to evade, only slightly avoiding the blow. The arrow lands a heavy strike that bloodies Nightcrawler's lip, lightly stunning him.



The barbed arrow lodges itself shallowly into Nightcrawler!

[You're battered, incredibly balanced and overwhelming opponent.]

[Roundtime 1 sec.]

>load

You reach into your quiver and get one of your broad-tip head arrows to load your forester's bow.

Roundtime: 3 sec.

>shoot nightc

You are already facing Nightcrawler.

< Moving with incredible power and control, you fire a broad-tip head arrow at Nightcrawler. Nightcrawler fails to dodge, failing miserably. The arrow lands a very heavy hit that crushes the pelvis with a loud *SNAP*!.



The broad-tip head arrow lodges itself shallowly into Nightcrawler! (Stupid Paladins and their stupid courage.)

[You're battered, incredibly balanced and overwhelming opponent.]

[Roundtime 1 sec.]

>load

You reach into your quiver and get one of your broad-tip head arrows to load your forester's bow.

Roundtime: 3 sec.

>

Pablin says, "unghh"

>

You close to pole weapon range on Nightcrawler.

>

Arjen exclaims, "run tin can run!"

>

Nightcrawler slings an ebony short bow over his shoulder.

>shoot nightc

You are already facing Nightcrawler.

< Driving in like an adept combatant, you fire a broad-tip head arrow at Nightcrawler. Nightcrawler fails to evade, avoiding only some of the blow. The arrow lands a strong hit that snaps every bone in the right hand when the broad-tip head arrow strikes dead-center, stunning him.



The broad-tip head arrow lodges itself shallowly into Nightcrawler!

[You're battered, incredibly balanced and overwhelming opponent.]

[Roundtime 1 sec.]

>load

You reach into your quiver and get a broad-tip head arrow to load your forester's bow.

You use your last arrow.

Roundtime: 3 sec.

>

Krisepi says, "The might of the Night is too great"

>

Krisepi grabs your arm and tries to drag you, but you resist and stand firm. (Trying to save me from winning?)

>'Head.

Meriac asks, "ow?"

>

You say, "Head."

>

You close to melee range on Nightcrawler.

>shoot nightc head

* Nightcrawler was just struck down!

>

Krisepi grabs your arm and tries to drag you, but you resist and stand firm. (Quit it.)

You are already facing Nightcrawler.

< Driving in with naturally fluid movements, you fire a broad-tip head arrow at Nightcrawler. Nightcrawler fails to dodge, mis-stepping and blundering into the blow. The arrow lands a very heavy hit that vaporizes the skull into a fine scarlet mist (Mom would not be pleased!).



The broad-tip head arrow lodges itself shallowly into Nightcrawler!



* Nightcrawler is slain before your eyes! (Sorry Mom.)

[You're incredibly balanced]

[Roundtime 1 sec.]



Before I even have time to pull the arrows out of myself, a new challenger attempts to take me down.



You hear the ghostly voice of Nightcrawler say, "I didn't dethrone him. :("

>

Korutu comes out of hiding.

* With the speed and temerity of a swooping falcon, Korutu fires a bodkin arrow at you. You fail to dodge. The arrow lands a good hit to your right arm.

The bodkin arrow falls to the ground!

[You're beat up, incredibly balanced and in good position.] (Blah.)

>

Peon Korutu just went north.

>

Krisepi says, "I was afraid King"

>

Krisepi frowns at you.

>

Pablin says, "you slayed him even with my spells on him" (Yeah, you should send in a bug report that spells are broken.)

>

* Driving in like an unbeatable force, Meriac fires an arrow at you. You dodge. (This guy again.)

The arrow lands nearby!

[You're beat up, nimbly balanced and in better position.]

>rem my f bowload my f bow

You sling a forester's bow off from over your shoulder.

>

You reach into your quiver and get one of your misty grey arrows to load your forester's bow.

Roundtime: 3 sec.

>heal

Your body feels somewhat battered.

Your spirit feels full of life.

You have some tiny scratches to the neck, a severely swollen and deeply bruised right arm with odd protrusions under the skin compounded by a broken right arm with gaping holes, a severely swollen and deeply bruised left arm compounded by deep slashes across the left arm, some tiny scars across the left arm, some minor abrasions to the right leg, a few nearly invisible scars along the right leg, minor swelling and bruising in the chest area compounded by cuts and bruises about the chest area.



Bleeding

Area Rate

-----------------------------------------

right arm moderate

left arm light(tended)

inside r. arm moderate

inside l. arm slight



You have a barbed arrow lodged shallowly into your chest, an arrow lodged deeply into your right arm, a barbed arrow lodged shallowly into your neck.

>

Korutu suddenly appears! (Heh, polo cloak and whiff...)

* Moving like a striking snake, Korutu fires a bodkin arrow at you. You evade, just stepping out of harm's way.

The bodkin arrow lands nearby!

[You're beat up, nimbly balanced and have slight advantage.]

>

Pablin says, "well"

>

Peon Korutu just went north.

>

Zernium says, "you are still king poshly"

>

Zernium points at you.

>

Zernium points down. (Bring it on midget.)

>

Zernium turns to face you.

* Driving in like the irresistable force of a cyclone, Zernium fires a bodkin arrow at you. You evade.

The bodkin arrow lands nearby!

[You're hurt, nimbly balanced and have slight advantage.]

>'Till I slay Korutu and then I go to sleep.

You say, "Till I slay Korutu and then I go to sleep."

>

Zernium comes out of hiding.

Zernium just tried to join you but you avoided him. (No.)

>

Zernium comes out of hiding.

Zernium just tried to take your hand but you politely pulled away. (Yes, I am too smart for you Zern.)

>

Amzari exclaims, "he has challenged thee sir Poshly!"

>

Zernium comes out of hiding.

Zernium gestures at you.

A sheet of slippery ice forms under you!

You struggle to maintain your footing on the treacherous ice.

Roundtime: 7 seconds

>'Zern.

Zernium says, "noo" (IP has failed yet another WM...REPORT IP IS BROKIN !! PLS FIX!)

>

You say, "Zern."

>

Zernium retreats from you.

>

Zernium retreats from you.

>

Piextra grins.

>shoot zern

At what are you trying to fire?

>

You hear the voice of Zernium say, "i am sew dead"

>roar kun

You let out the vicious roar of Kuniyo!

Korutu just came out of hiding after hearing your roar.



Korutu looks stronger after listening to your roar.

Zernium just came out of hiding after hearing your roar.



Zernium runs east in fear of your wild roar!



Medikia is visibly shaken and doesn't appear as willing to fight.

>

Peon Korutu just went south.

>

You notice Zernium trying to edge quietly past you.

>point zern

You point at Zernium, ruining his hiding place.

Round time: 2 sec.

>

Zernium turns to face you.

>

Pablin says, "slow on the draw mr poshly" (Sorry, I'm trying to fend of 3 people...cut me some slack.)

>

shoot zernYou are already facing Zernium.

< Moving in with powerful grace, you fire a misty grey arrow at Zernium. Zernium fails to dodge, mis-stepping and blundering into the blow. The arrow lands a heavy strike that blasts clean through the right leg with a well-placed swing which throws blood and bone splinters everywhere, barely stunning him.



The misty grey arrow lodges itself shallowly into Zernium!

[You're hurt, nimbly balanced and in dominating position.]

[Roundtime 1 sec.]

>load

Piextra says, "you need a beer" (Yeah, make that a dozen beers.)

>

You reach into your quiver and get one of your broad-tip head arrows to load your forester's bow.

Roundtime: 3 sec.

>

Pablin says, "=o"

>

Piextra just nudged you.

Chrystian says, "Blasto."

>shoot zern neck

You are already facing Zernium.

< Driving in with naturally fluid movements, you fire a broad-tip head arrow at Zernium. Zernium attempts to evade, failing miserably. The arrow lands an earth-shaking strike that knocks the larynx clear back to the vertebrae (So much for last words!).



The broad-tip head arrow lodges itself shallowly into Zernium!

[You're hurt, nimbly balanced and in dominating position.]

[Roundtime 1 sec.]

>

Kittey backs off Zernium who collapses into unconsciousness. The challenge has been satisfied.

>

Chrystian applauds.



Then a couple seconds later...



You hear the voice of Medikia ask, "Where is the king of the hill?"

>put m arr in quiv

You put your arrow in your soft silvery quiver.

>

Medikia comes out of hiding.

Medikia gestures at you.

A dark crystal spike bursts from the ground, humming with power. (That's pretty.)

>

Kittey grabs Zernium and drags him south with her.

>

Korutu comes out of hiding.

Korutu fades into view. (Hmm...what are you doing?)

>

You notice Medikia slip into a hiding place.

>

You hear the ghostly voice of Nightcrawler say, "King of teh hill = Poshly"

>point medi

The spike emits a sharp electrical snap and discharges a bolt towards you! (Aww...it likes me.)

>
Kittey just arrived.

>
You point at Medikia, ruining his hiding place.

Round time: 2 sec.

>

Krisepi points at Medikia.

>shoot medi

Korutu closes to pole weapon range on you! (Heh, hello.)

>

The fire in Kittey's eyes dims slightly as she seems to calm herself, her bearing less aggressive and more cautious.

The crystal spike splits asunder as a blinding arc of electricity lashes out at you!

You manage to get out of the way! (Oops, was that supposed to hit me?)

>...wait 1 seconds.

* Driving in like an adept combatant, Korutu charges a broadsword at you. You evade, barely twisting out of harm's reach.

[You're battered, nimbly balanced with no advantage.] (That probably was too, huh?)

>

shoot medi * Medikia was just struck down!

>

You turn to face Medikia.

< Driving in like the irresistable force of a cyclone, you fire a hele'la head arrow at Medikia. Medikia fails to dodge, only partially avoiding the impact. The arrow lands an overwhelming strike (Oooh, Medikia's grandkids are going to feel that one!) that explodes the heart and lungs with a bone-shattering blow to the chest.



The hele'la head arrow lodges itself deeply into Medikia!



* Medikia is slain before your eyes!

CaptCommy
October 27th, 2008, 02:12 AM
Chat log ban :D

StandingCow
October 31st, 2008, 11:03 AM
*Wall of text crits you for 9000 damage!

You are dead!

I liked seeing the Attack str, and defensive str in gemstone.

SWATJester_os
October 31st, 2008, 04:46 PM
Yeah, see I'm the opposite; I like that the numbers are mostly hidden from you.

-e- although one thing I liked in gemstone was the various metals you could forge a weapon with. DR doesn't really do that so much: the forging system can produce a broadsword that sells for $150, but it's still shown as just a "broadsword" unless you get it altered. It'd be nice to have different metals to make it imflass, or drake, or whatever. The only few rare metals I know of in DR only affect the stats, and not the look (glaes, damite, and kertig's fist).

On the other hand, it also means that you don't have to upgrade because your weapon grows with you. So my pimped out bastard sword is just as strong now as it will be 50 circles from now.

StandingCow
November 1st, 2008, 12:38 AM
Yeah, see I'm the opposite; I like that the numbers are mostly hidden from you.

-e- although one thing I liked in gemstone was the various metals you could forge a weapon with. DR doesn't really do that so much: the forging system can produce a broadsword that sells for $150, but it's still shown as just a "broadsword" unless you get it altered. It'd be nice to have different metals to make it imflass, or drake, or whatever. The only few rare metals I know of in DR only affect the stats, and not the look (glaes, damite, and kertig's fist).

On the other hand, it also means that you don't have to upgrade because your weapon grows with you. So my pimped out bastard sword is just as strong now as it will be 50 circles from now.

Thats kinda cool, but then you don't really look forward to getting new gear. :/

SWATJester_os
November 1st, 2008, 06:01 AM
Thats kinda cool, but then you don't really look forward to getting new gear. :/

Sure you do, because the gear itself is sufficiently rare. For instance, a newbie broadsword does moderate slice damage, and is relatively poorly balanced, but only costs around 415 kronars. (4 silver) Quite a few broadswords that you can get with some really pimped out descriptions, or that have neat effects do more damage, usually heavy slice, and range up to 400000 kronars (40 plat). Then you have some forged broadswords which start on the high end of heavy slice and go up to great slice with some of the rare metals. These can go into the hundreds or even thousands of plats (right now about 1000 plats convert to $40, though it's inflated to double the price because of a fest at the moment). And then you can custom alter the weapon to match whatever look you want.

Then there's special weapons, like exoskeleton weapons which are worn like jewlery (a ring or a bracelet) but you can tap them and they're actually made of beetles that skitter apart and form themselves into a sword, and then reform themselves back into a ring/bracelet. Or you can get various kinds of swords that have lighting features, or make noises and sing, etc.

Or maybe you really enjoyed a certain invasion and want to keep one of the weapons looted off the critters, even though it's not all that great. Your skills are what determine most of your offensive power anyway.

Or maybe you want to buy from a rare vendor, like Thieves have a merchant named Ambika who sells thief only weapons that are really good for backstabbing and assassinations but are for thieves only, and any non-thieves who use it will get assassinated.

And that's just weapons, You can do all the same with armor, in fact more due to the way armor is calculated.

Plus there's a crapload of weapons to train. Heavy, Light, Medium, and Two Handed edged; Heavy, light, medium, and two handed blunt, heavy and light thrown, heavy and light crossbow, long bow, short bow, composite bow, brawling, pikes, halberds, short staff, quarterstaff, etc.

StandingCow
November 1st, 2008, 01:49 PM
Sure you do, because the gear itself is sufficiently rare. For instance, a newbie broadsword does moderate slice damage, and is relatively poorly balanced, but only costs around 415 kronars. (4 silver) Quite a few broadswords that you can get with some really pimped out descriptions, or that have neat effects do more damage, usually heavy slice, and range up to 400000 kronars (40 plat). Then you have some forged broadswords which start on the high end of heavy slice and go up to great slice with some of the rare metals. These can go into the hundreds or even thousands of plats (right now about 1000 plats convert to $40, though it's inflated to double the price because of a fest at the moment). And then you can custom alter the weapon to match whatever look you want.

Then there's special weapons, like exoskeleton weapons which are worn like jewlery (a ring or a bracelet) but you can tap them and they're actually made of beetles that skitter apart and form themselves into a sword, and then reform themselves back into a ring/bracelet. Or you can get various kinds of swords that have lighting features, or make noises and sing, etc.

Or maybe you really enjoyed a certain invasion and want to keep one of the weapons looted off the critters, even though it's not all that great. Your skills are what determine most of your offensive power anyway.

Or maybe you want to buy from a rare vendor, like Thieves have a merchant named Ambika who sells thief only weapons that are really good for backstabbing and assassinations but are for thieves only, and any non-thieves who use it will get assassinated.

And that's just weapons, You can do all the same with armor, in fact more due to the way armor is calculated.

Plus there's a crapload of weapons to train. Heavy, Light, Medium, and Two Handed edged; Heavy, light, medium, and two handed blunt, heavy and light thrown, heavy and light crossbow, long bow, short bow, composite bow, brawling, pikes, halberds, short staff, quarterstaff, etc.

Ah ok, when you said your weapon levels with you... I guess I took that as there arent many weapons.

So, from the sounds of it (and I actually have known this since day one) it is a more advanced version of Gemstone behind the scenes.

Man, reading about this makes me want to play Gemstone again... but the world kinda got too big.. I hated having to print out maps. Then you have certain creatures like Golems with a chance to kill you in one shot with a boulder they would spit out. :/

SWATJester_os
November 1st, 2008, 04:12 PM
Ah ok, when you said your weapon levels with you... I guess I took that as there arent many weapons.

So, from the sounds of it (and I actually have known this since day one) it is a more advanced version of Gemstone behind the scenes.

Man, reading about this makes me want to play Gemstone again... but the world kinda got too big.. I hated having to print out maps. Then you have certain creatures like Golems with a chance to kill you in one shot with a boulder they would spit out. :/

Come play DR with me. I could hook you up with low or mid levels character if you wanted. I have a few around (30th level Moon Mage, 50th level ranger, 30th something level war mage, 40th some level barbarian, 16th or so level moon mage and paladin, don't have any traders, bards, or empaths though, and I play my only thief.)

But yes, DR is simply a more advanced version of Gemstone, with more of the dice rolls hidden, and more systems and mechanics. Whereas Gemstone was the first, DR is the flagship. BTW DR has a GREAT set of linked maps and a Wiki you can use: http://www.elanthipedia.com (Ranik's maps are on there. They say what kind of critter, link areas together so when you leave a map you click onto the next one, and have explicit directions on how to get around on them)

Heh, as for golems, well I just fucking around with some of these: (http://www.elanthipedia.com/wiki/Armored_Shalswar). They have dragon priest riders on them that shoot crossbows at you, while the critters charge you. I was WAY over my head with these. For comparison, I have 540 primary magic ranks, and around 250 weapon/combat ranks (evasion, parry etc.) These guys are meant for people with high 300's combat ranks and over 600 magic, and teach well into the 400's of combat ranks. I'm level 77, these guys are regular prey for high 90's players. I could barely hit these guys but certainly not do any damage. On the other hand, I could keep retreating better than they could actually get to me. What I ended up doing was using a curse (Malediction) to ruin their defense, a blessing to up my defense and offense, a curse to ruin their armor and weapon skills, buffed myself up, and then put everything I had into my most overkill spell called Aesrela Everild. Basically, AE makes you take some spirit damage, but it shoots bolts of holy fire down from the sky that will continue to pound the target over and over again for massive damage. Takes a few seconds to kick in. My AE managed to actually kill it. The rider, however, was just too much.I couldn't even hit him with my maxed out AE. He couldn't hit me either (my buffed up defense was too good) so I just called it a day.

Loké
November 1st, 2008, 04:29 PM
>whack yiggi
PopeDragunov whacks Yiggi with a stick.
>Whack yiggi
PopeDragunov whacks Yiggi with a stick.
Yiggi sighs, and calmly pulls out a small, blue marble.
>whack Yiggi
PopeDragunov misses.
>shit
Unknown command
>whack Yiggi
PopeDragunov misses.
Yiggi bends over and puts the marble on the ground. Fire begins to snake out in 8 directions from the tiny glass orb.
>Pee
PopeDragunov wets himself.
>Pee fire
PopeDragunov attempts to put the fire out with his urine. Flailing, his dick catches fire, and he hits the floor in a screaming mess of lard.

* PopeDragunov was struck down!

rofflecaust

Milkman Dan
November 2nd, 2008, 03:03 AM
http://www.mudconnect.com/

Plenty of free MUD's. Go play a God Wars MUD. Only place where a highlander can fight a Saiyan or drow.