View Full Version : Love: A procedurally generated MMORPG?
SWATJester_os
November 16th, 2008, 04:41 AM
This could be awesome.
http://www.rockpapershotgun.com/2008/02/20/for-the-love/
It's done by just one guy.
PopeDragunov
November 16th, 2008, 05:16 AM
oh wow
Fenrir
November 16th, 2008, 02:14 PM
thats deff going to be fun
Apoc
November 16th, 2008, 04:35 PM
That's awesome.
HodgeMASHEEN MkIII
November 16th, 2008, 05:19 PM
"procedural"? like randomly generated?
sounds like a Dwarf Fortress MMO
PopeDragunov
November 16th, 2008, 07:31 PM
MMO's need to be all about exploration again, not grinding and being the best. That was kinda what UO was all about, and a lot of old MUDs too.
This brought a tear to my eye, if you play MMOs, probably to you too. (http://www.zippyvideos.com/5952400005419816/meetingagain-en/)
Anti-Llama
November 17th, 2008, 10:28 PM
am i missing something about this that everyone else sees? I tried looking at the games site but he speaks in fucking riddles. Whats so revolutionary about this game exactly? Someone break it down in dumb format plz.
SWATJester_os
November 18th, 2008, 05:40 AM
Ok, so basically it's an MMO, where you can create everything on the fly: content, terrain, etc. You only have to give the simplest commands, and the game procedurally does all the work for you.
Like in Spore: you know how you could just say "ok this is the spine, this is where your parts are" and the game would take that, and figure out for you how the creature would walk and attack and stuff? You didn't have to animate it yourself, the game figured that out on its own.
Love is similar, in that you only need to give the simplest commands, and the game procedurally develops for you.
Not to mention it's fucking beautiful.
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