General Bordinko
December 10th, 2009, 01:00 AM
C3 - Communicate, command, conquer and intelligence
What is C3I?
You as the player can choose your government and military type and through military, political, economic, espionage and trade you can. The ultimate goal is to unify you nation as the rightful one throughout all the land.
Who's in charge?
I will be the Game Master. Everything will be run through me I will keep track of cash, units, mission outcome. Tato and Swat will be playing as 3rd party NPC nations (think Switzerland and Vatican City respectively) who will act as commentators, mediators and PMC's
What type of Government can I have?
Democracy
Monarchy
Fascism
Dictatorship
Communism
Are there any bonuses to picking a certain type of government?
Yes and there are also disadvantages. You wont know until you pick the one you want.
Can I make an alliance with someone?
Yes, you can also be a dick and attack everyone.
How does cash/supplies/industrial capacity work?
The cash in this game, Dinkos, is the standard currency of the continent. It represents the total purchasing power. Each section of land in the game will have a Dinko value (just like axis and allies). Some lands will have more some will have less. Everyone will know the Dinko production power of the provinces.
How many Dinkos do I start with?
2500
What can I buy with it?
You military for one. You can trade or buy intel, airstrikes, PMC's or just use it for your alliance.
What type of military can I have?
Whatever you want.
10 divisions of M50 Super Shermans
2 Divisions of US Rangers with Leopards in support.
The best part about this game is that you think you know what's best for the military you can choose it. You get to build your military from scratch.
You start at the company level. 4 companies to a brigades 4 to 6 brigades to a division.
When you say scratch you mean anything right?
I can setup Rhodesian infantry supported by modern Chinese MLRS, F35's with nape and snake making a hole for hundreds of T34's to pour through.
What does it cost in Dinkos?
PER TANK Company
WWII equipment (t34/76 M1943, M4A3E8, cromwell's) start at 5 Dinkos
Early Cold war( M48 Pattons, T-54A, Comet) start at 10
Mid Cold War ( M60 Pattons, T-62, Centurion) start at 15
Late Cold War ( M60 Pattons, T-62, Centurion) start at 20
Late Cold war MBT's (M1 Abrahams, T72, Challenger) start at 30
Today (M1A2 SEP, T-90A, Challenger 2, Leopard 2A6 EX) top out at 60
INFANTRY PER company
WWII equipment start at 2 Dinkos
Cold war Start at 4 Dinkos
Today top out at 6 Dinkos
PARA/MARINE/RANGERS PER COMPANY
WWII equipment start at 2 Dinkos
Cold war Start at 5 Dinkos
Today top out at 8 Dinkos
MECH/MOTORIZED INF PER COMPANY
WWII equipment start at 3 Dinkos
Cold war Start at 6 Dinkos
Today top out at 60 Dinkos
Air Force
COMBAT AIRCRAFT PER SQUADRON (A10's to F22's) (2 planes)
WWII equipment start at 3 Dinkos
Cold war Start at 6 Dinkos
Today top out at 11 Dinkos
BOMBERS PER SQUADRON (B17 to B1B)(2 planes)
WWII equipment start at 3 Dinkos
Cold war Start at 6 Dinkos
A B2 Squadron with 6 1000lb JDAMS tops the list at 100 Dinkos
Is there a minimum and a maximum of divisions that I need?
Yes, you need a minimum of one army division made up of 4 brigades.
Do I start with any military units or do I have to build them all?
Yes and No. In addition to your minimum one division you have a hq division which will act as your republican guard, royal guard, ect,ect there is something special about this one. you can make in any way you want to at no cost. If you want you can ask me to create it for you.
The Unit and Division Primer can be found here.
http://forums.otfnation.com/showthread.php?p=911093
How will combat be resolved?
I will be using a game called Steel Panthers: Main Battle Tank to resolve the battles. The game spans JAN 1946 until DEC 2020 and has every conceivable iteration of weapon systems. I will take the units that you give me and have them fight. They can either fight over objectives, like airbases forts and cities. Or they can fight to the death to inflict the most damage until the turn ends. At the end of the fight a list of what has been destroyed and what side has been the winner.
Land will be lost or gained. Divisions will tally losses, morale and combat experience will be gained or lost.
Is there anything else special with combat?
Yes. Before each battle is fought I will roll one die. That number will be the random number. I will then roll a die for each brigade that is about to fight for each side. Matching rolls will be used on this table.
1 Defending units entrenched, attacking units placed forward
2 Scout Sniper team
3 Attack Helicopter squadron
4 Battalion Arty
5 CAS Strike
6 Victory Point
Wait Experience?
Yes all units that survive battle will have a modifier added to them based on how well they won or how badly they lost. That will stay with the unit as long as it survives.
How does morale work?
There are two types of morale. Troop and population. some governments don't worry about the morale of the population while others live and die by it. Depending on how well you fought your morale will go up and down. If morale gets too low revolution would be in the wind and your troops will break and run at the first sign of trouble.
If I lose a battle can I rebuild my army?
Yes, a cost will be associated to how much you lost in the skirmish it could range from the price of a company or an entire battalion
How long will it take to reinforce units/build new divisions?
Each turn will be considered a week. For new units it will take 2 complete turns. for reinforcements it will take 1 turn.
If I don't like something about my nation can I change it?
Yes. I'll do something called "Real World Effect" Say you want to re institute slave labor. I will tell you it can be done but morale of your nation will go down over time but cash will go up.
I have attached a unit and division list you can play around with setting up your divisions.
IF YOU DON'T READ THIS ENTIRE THREAD DON'T SIGN UP
There are 10 open slots sign up now.
1.Captain Colon
2. Fallschirmjager
3.Matt
4.CaptAsshat
5.Capt Commie
6.BAS
7.Mystrick
8.Denwad
9.Polish Hill/Fork
10.Scav
11. Gros
12. Arttemis
13. DasHun
14. Open
15. Open
What is C3I?
You as the player can choose your government and military type and through military, political, economic, espionage and trade you can. The ultimate goal is to unify you nation as the rightful one throughout all the land.
Who's in charge?
I will be the Game Master. Everything will be run through me I will keep track of cash, units, mission outcome. Tato and Swat will be playing as 3rd party NPC nations (think Switzerland and Vatican City respectively) who will act as commentators, mediators and PMC's
What type of Government can I have?
Democracy
Monarchy
Fascism
Dictatorship
Communism
Are there any bonuses to picking a certain type of government?
Yes and there are also disadvantages. You wont know until you pick the one you want.
Can I make an alliance with someone?
Yes, you can also be a dick and attack everyone.
How does cash/supplies/industrial capacity work?
The cash in this game, Dinkos, is the standard currency of the continent. It represents the total purchasing power. Each section of land in the game will have a Dinko value (just like axis and allies). Some lands will have more some will have less. Everyone will know the Dinko production power of the provinces.
How many Dinkos do I start with?
2500
What can I buy with it?
You military for one. You can trade or buy intel, airstrikes, PMC's or just use it for your alliance.
What type of military can I have?
Whatever you want.
10 divisions of M50 Super Shermans
2 Divisions of US Rangers with Leopards in support.
The best part about this game is that you think you know what's best for the military you can choose it. You get to build your military from scratch.
You start at the company level. 4 companies to a brigades 4 to 6 brigades to a division.
When you say scratch you mean anything right?
I can setup Rhodesian infantry supported by modern Chinese MLRS, F35's with nape and snake making a hole for hundreds of T34's to pour through.
What does it cost in Dinkos?
PER TANK Company
WWII equipment (t34/76 M1943, M4A3E8, cromwell's) start at 5 Dinkos
Early Cold war( M48 Pattons, T-54A, Comet) start at 10
Mid Cold War ( M60 Pattons, T-62, Centurion) start at 15
Late Cold War ( M60 Pattons, T-62, Centurion) start at 20
Late Cold war MBT's (M1 Abrahams, T72, Challenger) start at 30
Today (M1A2 SEP, T-90A, Challenger 2, Leopard 2A6 EX) top out at 60
INFANTRY PER company
WWII equipment start at 2 Dinkos
Cold war Start at 4 Dinkos
Today top out at 6 Dinkos
PARA/MARINE/RANGERS PER COMPANY
WWII equipment start at 2 Dinkos
Cold war Start at 5 Dinkos
Today top out at 8 Dinkos
MECH/MOTORIZED INF PER COMPANY
WWII equipment start at 3 Dinkos
Cold war Start at 6 Dinkos
Today top out at 60 Dinkos
Air Force
COMBAT AIRCRAFT PER SQUADRON (A10's to F22's) (2 planes)
WWII equipment start at 3 Dinkos
Cold war Start at 6 Dinkos
Today top out at 11 Dinkos
BOMBERS PER SQUADRON (B17 to B1B)(2 planes)
WWII equipment start at 3 Dinkos
Cold war Start at 6 Dinkos
A B2 Squadron with 6 1000lb JDAMS tops the list at 100 Dinkos
Is there a minimum and a maximum of divisions that I need?
Yes, you need a minimum of one army division made up of 4 brigades.
Do I start with any military units or do I have to build them all?
Yes and No. In addition to your minimum one division you have a hq division which will act as your republican guard, royal guard, ect,ect there is something special about this one. you can make in any way you want to at no cost. If you want you can ask me to create it for you.
The Unit and Division Primer can be found here.
http://forums.otfnation.com/showthread.php?p=911093
How will combat be resolved?
I will be using a game called Steel Panthers: Main Battle Tank to resolve the battles. The game spans JAN 1946 until DEC 2020 and has every conceivable iteration of weapon systems. I will take the units that you give me and have them fight. They can either fight over objectives, like airbases forts and cities. Or they can fight to the death to inflict the most damage until the turn ends. At the end of the fight a list of what has been destroyed and what side has been the winner.
Land will be lost or gained. Divisions will tally losses, morale and combat experience will be gained or lost.
Is there anything else special with combat?
Yes. Before each battle is fought I will roll one die. That number will be the random number. I will then roll a die for each brigade that is about to fight for each side. Matching rolls will be used on this table.
1 Defending units entrenched, attacking units placed forward
2 Scout Sniper team
3 Attack Helicopter squadron
4 Battalion Arty
5 CAS Strike
6 Victory Point
Wait Experience?
Yes all units that survive battle will have a modifier added to them based on how well they won or how badly they lost. That will stay with the unit as long as it survives.
How does morale work?
There are two types of morale. Troop and population. some governments don't worry about the morale of the population while others live and die by it. Depending on how well you fought your morale will go up and down. If morale gets too low revolution would be in the wind and your troops will break and run at the first sign of trouble.
If I lose a battle can I rebuild my army?
Yes, a cost will be associated to how much you lost in the skirmish it could range from the price of a company or an entire battalion
How long will it take to reinforce units/build new divisions?
Each turn will be considered a week. For new units it will take 2 complete turns. for reinforcements it will take 1 turn.
If I don't like something about my nation can I change it?
Yes. I'll do something called "Real World Effect" Say you want to re institute slave labor. I will tell you it can be done but morale of your nation will go down over time but cash will go up.
I have attached a unit and division list you can play around with setting up your divisions.
IF YOU DON'T READ THIS ENTIRE THREAD DON'T SIGN UP
There are 10 open slots sign up now.
1.Captain Colon
2. Fallschirmjager
3.Matt
4.CaptAsshat
5.Capt Commie
6.BAS
7.Mystrick
8.Denwad
9.Polish Hill/Fork
10.Scav
11. Gros
12. Arttemis
13. DasHun
14. Open
15. Open