PDA

View Full Version : [BSG Pegasus] Cylon FrakFest 2010 -- Signup and Game Thread


SWATJester_os
January 13th, 2010, 12:41 PM
"I'm getting my men."

http://dl.dropbox.com/u/970537/BSG%20Stuff/BSG%20stuff/banner.jpg

Welcome to Battlestar Galactica: The Board Game, a game of politics, betrayal, and survival! Now with Pegasus Expansion

============
First things first:
============
READ THE RULEBOOK: http://dl.dropbox.com/u/970537/BSG%20Stuff/bsg-rulebook-web.pdf

Next, scroll down to the bottom of this post and read the Pegasus expansion rulebook. Also, I will include a quick reference of all characters and locations and skills in the 2nd post.

Some things have been tweaked to help facilitate online play: At the bottom of every GM post, there will be a helpful Action Queue that announces what we are waiting for to continue the game. This will usually be the current player's move/action, but could also include such things as a decision from the President/Admiral.

This is the first BSG Game we're playing. Expect things to go a little slower than normal.

If you are at the top of the Action Queue, you have 24 hours to post/PM to complete it. Once the 24 hours pass, the top of the action queue will be auto-resolved, usually as a "do nothing" action.

Skill checks will have 24 hour time limit. After 24 hours, the check will be resolved.

If you do not play cards for the skill check, I'll let the other players berate you. If I have to auto-resolve a choice for you, 1st and 2nd offenses get a warning, 3rd time you get replaced. It might seem a bit harsh, but this is needed to keep the game moving.

There will be leniency with the 24 hour rule over weekends

All rules about time are subject to change based on my schedule.

All game actions should be bolded in Mafia style (eg: ##move to Communications or ##use "Executive Order" on Helo).

If it's not obvious already, you'll be given the names of what cards you draw in your deck and other secret information by PM. Please remember that until I post in game (usually in bold) that you've drawn the cards, you don't have them yet. So, lets say that it's your turn, and you draw 1 LEA/2 PIL/1 TAC, and then you want to play the Maximum Firepower card that you just drew. That draw is not official until I post in the game thread SWAT Draws 1 LEA/2 PIL/1 TAC. At that point in time, you have officially drawn the cards, and can now take actions with them. 90% of the time this will all happen within a few minutes of each other, but in case it doesn't be aware.

All face-down cards, including Quorum Cards and Skill Cards will be delivered to the players via PM/AIM. If your draw is straightforward (eg: Adama) your cards will be auto-drawn for you at the beginning of your turn. Players with multi-skills (eg: Apollo) or abilities allowing them to draw cards (eg: Baltar) need to post in the thread what type of card they are drawing (eg: ##draw 1 Politics 1 Engineering). Discards are to be posted openly in the thread.

Skill Checks are handled slightly differently than in the regular rules. Players must announce the number of cards they are playing in the thread, then PM me the specific cards they are playing. This can be done in any order. Once everyone has PMed me, the check will be resolved.

During Skill Checks, players may play cards in any order they choose. You do not have to start with the current player.

You may "pre-load" actions ahead of time; (eg: ##If my Viper is attacked, I'll use "Evasive Maneuvers".) This should be done via PM. Think about this, especially as most of the expansion skill cards are very timing-specific!

Players do not choose the order in which Cylon ships are activated, as in the normal rules. Instead, ships are activated starting in Sector Alpha and proceeding clockwise around Galactica.

This next part is EXTREMELY IMPORTANT.

[/b]In addition to the Secrecy Rules on p. 20 of the rulebook, these rules are specifically for online play: [/b]
Players may not edit their posts.

Players may not quote anything from PMs or IMs. This includes cards, messages from the mod, or messages from other players.

DON'T EDIT YOUR POSTS
http://dl.dropbox.com/u/970537/BSG%20Stuff/BSG%20stuff/tight.jpg

The first violation from a player will result in a warning; the second will result in a MODKILL. So try not to break the rules!

--


============
Player List
============

This will be a Six player game, with 4 humans, and 2 hidden Cylons

1. General Bordinko - Lee "Apollo" Adama (Pilot)
2. CapnAsshat - Karl "Helo" Agathon (Military Leader)
3. DasHuhn - Ellen Tigh (Political Leader)
4. Cloneboy - Chief Galen Tyrol (Support Character)
5. Captain Colon - Kara "Starbuck" Thrace (Pilot)
6. Cpt.Mars - Tom Zarek (Political Leader)



Anyone who is interested in playing can sign up here. Please note that I have already posted an interest check - if we have more than 7 players sign up, I will pick randomly (random.org) who gets to play, however the players who signed up in the interest check will have priority based on the order in which they posted in that thread.

If you sign up, please ensure that you can check the thread at least once per day. Most actions in the game only require a single line of text to post, so there's not much of a time commitment.
============
Gameplay Hints
============

Here are some helpful game hints that I've noted from watching the SA games.


XO is a very powerful card, you should be constantly considering "what are my options if X or Y player gets XO'd to do this sort of thing. Simply put, without XOing people regularly, the humans will not win; their card draws will not be enough, too much damage will be taken, they won't be able to clear the board of raiders, etc.
This is a game of attrition. You need to manage your hand size as well as keeping track of the DRADIS and be willing to sacrifice certain resources if others are more critical. Is it really worth it to blow your entire hand to save yourself from -1 food, if the result is that you can't get a critical player out of the brig, or can't airlock a cylon when you need to? Sometimes you need to take the hit on resources. This applies to crisis cards as well; you won't want to pass every crisis. If you try to, you'll kill your hand. That being said, don't just start failing them left and right. They're meant to be passed when you can, and you should only intentionally tank them when you either have a good reason to, or failing the crisis causes you to lose LESS than passing it in the long run (or, if you're a cylon).
Get a good mix of characters with a good mix of card types. You don't want to be in a situation where your only POL drawer turns out to be a cylon, or gets brigged.
Pilot characters can be extremely effective for clearing the DRADIS of enemies, don't be afraid to get out there and use them.
Be VERY VERY VERY cognizant of who is the current President/Admiral and who is down the line of succession for that position. Admirals are almost always the number 1 target for cylon checking (especially using the Cylon Detector, but also by organized card plays) because of how dangerous it can be to have a Cylon as admiral (he can basically screw the humans over in jumps). The President is less critical in that regard, especially since the title is easier to change around, but keep in mind the Quorum deck when considering the President's loyalties.
It is CRITICAL that you always be cognizant of the following things: How much jump distance you are away from New Caprica (or Kobol if we're playing without New Caprica, but we're playing with it so don't worry). How far we are away from the Sleeper phase. What the fleet's current jump prep is at this moment. What position, if any, Centurions are on with the boarding track. Who is the next player. And what will be the outcome AFTER this crisis in terms of activations (raiders, nukes, jump prep, etc.)
On SA, cylons have won in the following ways: Twice by population loss, Once by fuel loss, Once by physically destroying Galactica. There was very nearly a victory by Centurion boarding, but it didn't happen. Edit: Although in the "Pegasus: Now with improved Smuglon Agenda" game (I think this was the 10th one) this is very close to happening, though currently there are any number of ways the humans can lose that one in the next 24 hours or so.
Cylons: A well timed combination of reveals and super crisis cards can end the game for the humans. For instance, in Smuglon Agenda, the humans went in less than 2 days from a pretty good position to having 2 basestars, 2 heavy raiders, 13 raiders, 11 civilian ships, and five vipers on DRADIS with Galactica at 2/6 damage, 1/5 jump prep, damaged FTL control, and 4 centurions on the track, including one who is 1 activation away from ending the game. And nobody is playing Helena Cain.


============
Important Links
============
(Some of these might not work, I know)
The rules for Battlestar Galactica can be found at this link (http://new.fantasyflightgames.com/ffg_content/Battlestar_Galactica/bsg-rulebook-web.pdf). Also:
FAQs and Errata (http://new.fantasyflightgames.com/ffg_content/Battlestar_Galactica/bsg-faq.pdf)
FAQs and Errata Version 2.0 (http://new.fantasyflightgames.com/ffg_content/Battlestar_Galactica/bsg-FAQ-ver2.pdf)
Quick Reference Sheet (http://files.boardgamegeek.com/geekfile_view.php?fileid=39798)
Rules for Pegasus Expansion (http://www.fantasyflightgames.com/ffg_content/Battlestar_Galactica/BSG-Pegasus-rulebook-web.pdf)

The first BSG board game (http://forums.somethingawful.com/showthread.php?threadid=3029198)
The second BSG board game (http://forums.somethingawful.com/showthread.php?threadid=3056598&pagenumber=1)
The third BSG board game (by Kloaked00) (http://forums.somethingawful.com/showthread.php?threadid=3089123)
The fourth BSG board game (by Kloaked00) (http://forums.somethingawful.com/showthread.php?threadid=3131195)
The fifth BSG board game (by CharlieFoxtrot) (http://forums.somethingawful.com/showthread.php?threadid=3199621)

SWATJester_os
January 13th, 2010, 12:41 PM
Reference

These lists, along with reading the rules of play, should be all you need to know!

Characters

Military Leaders

Helena Cain (Leadership/2, Tactics/2, LEA/TAC/1)
Intolerant -- When an "Admiral's Quarters" Skill check is passed with 10 or more, you may choose to execute that character instead of sending him to the "Brig."
Blind Jump -- Action: Once per game, if at 6 or less distance, draw 2 civilian ships and destroy them to immediately jump the fleet (even if the fleet marker is on a red space). The Admiral only draws 1 Destination Card.
Bent on Revenge -- You may not activate the "FTL Control" or "Engine Room" locations.

William Adama (Leadership/3, Tactics/2)
Inspirational Leader -- When you draw a Crisis Card, all 1 strength Skill Cards count positive for the skill check.
Command Authority -- Once per game, after resolving a skill check, instead of discarding the used Skill Cards, draw them into your hand.
Emotionally Attached -- You may not activate the "Admiral's Quarters" location.

Saul Tigh (Tactics/3, Leadership/2)
Cylon Hatred -- When a player activates the "Admiral's Quarters" location, you may choose to reduce the difficulty by 3.
Declare Martial Law -- Action: Once per game, give the President title to the Admiral.
Alcoholic -- At the start of any player's turn, if you have exactly 1 Skill Card in you hand, you must discard it.

Karl "Helo" Agathon (Leadership/2, Tactics/2, Piloting/1)
ECO Officer -- During your turn, you may reroll a die that was just rolled (once per turn). You must use the new result.
Moral Compass -- Once per game, after a player makes a choice on a Crisis Card, you may change it.
Stranded -- Your character is not placed on the board at the start of the game. While not on the game board, you may not move, be moved, or take actions. At the start of your 2nd turn, place your character on the "Hangar Deck" location.

Political Leaders

Laura Roslin (Politics/3, Leadership/2)
Religious Visions -- When you draw Crisis Cards, draw 2 and choose 1 to resolve. Place the other on the bottom of the deck.
Skilled Politician -- Action: Once per game, draw 4 Quorum Cards. Choose 1 to resolve and place the rest on the bottom of the deck. You do not need to be President to use this ability.
Terminal Illness -- In order to activate a location, you must first discard 2 Skill Cards.

Gaius Baltar (Politics/2, Leadership/1, Engineering/1)
Delusional Intuition -- After you draw a Crisis Card, draw 1 Skill Card of your choice (it may be from outside your skill set).
Cylon Detector -- Action: Once per game, you may look at all Loyalty Cards belonging to another player.
Coward -- You start the game with 2 Loyalty Cards instead of 1.

Tom Zarek (Politics/2, Leadership/2, Tactics/1)
Friends in Low Places -- When a player activates the "Administration" or "Brig" location, you may choose to reduce or increase the difficulty by 2.
Unconventional Tactics -- Action: Once per game, lose 1 population to gain 1 of any other resource type.
Convicted Criminal -- You may not activate locations occupied by other characters (except the "Brig").

Ellen Tigh (Politics/2, Leadership/2, Treachery/1)
Politically Adroit -- When you end your Movement step in the same location as another human player, you may give that player 1 Skill Card from your hand to draw 2 Skill Cards.
Manipulative -- Once per game, you may take the Admiral or President title at the start of your turn. Return that title to its previous owner at the end of your turn.
Nothing But Trouble -- Your skill set includes Treachery cards. (Human players can't use text abilities of Treachery Cards.)

Pilots

Lee "Apollo" Adama (Piloting/2, Leadership/Politics/2, Tactics/1)
Alert Viper Pilot -- When a viper is placed in a space area from the "Reserves", you may choose to pilot it and take 1 action. You may only do this when you are on a Galactica location, excluding the "Brig".
CAG -- Action: Once per game, you may activate up to 6 unmanned Vipers.
Headstrong -- When you are forced to discard Skill Cards, you must discard randomly.

Kara "Starbuck" Thrace (Tactics/2, Piloting/2, Leadership/Engineering/1)
Expert Pilot -- When you start your turn piloting a Viper, you may take 2 Actions during your Action Step (instead of 1).
Secret Destiny -- Once per game, immediately after a Crisis Card is revealed, discard it and draw a new one.
Insubordinate -- When a player chooses you with the "Admiral's Quarters" location, reduce the difficulty by 3.

Sharon "Boomer" Valerii (Tactics/2, Piloting/2, Engineering/1)
Recon -- At the end of your turn, you may look at the top of the Crisis Deck and place it on the top or bottom.
Mysterious Intuition -- Once per game, before resolving a Skill Check on a Crisis Card, choose the result (Pass or Fail) instead of resolving it normally.
Sleeper Agent -- During the Sleeper Agent Phase, you are dealt 2 Loyalty Cards (instead of 1) and are moved to the "Brig" location.

Louanne "Kat" Katraine (Leadership/1, Tactics/2, Piloting/2)
Hotshot -- When you would roll a die during your Action step, you may instead discard a Skill Card. Use the card's strength +2 instead of the die roll.
Sacrifice -- Action: Once per game while piloting a viper, send yourself to "Sickbay" to destroy 5 raiders, 2 heavy raiders, 1 basestar, or 1 civilian ship in your space area.
Stim Junkie -- At the end of your Movement step, if you are in the same location or space area that you were in at the start of your turn, you are moved to "Sickbay".

Support Crew

"Chief" Galen Tyrol (Engineering/2, Leadership/2, Politics/1)
Maintenance Engineer -- During your turn, after you use a "Repair" Skill Card, you may take another action (once per turn).
Blind Devotion -- Once per game, after cards have been added to a Skill Check (but before revealing them), you may choose a skill type. All cards of the chosen type are considered strength O.
Reckless -- You hand limit is 8 (instead of 10).

Anastasia "Dee" Dualla (Leadership/1, Tactics/3, Engineering/1)
Efficient -- When you activate the "Communications" location, you may look at every civilian ship on the game board and may move any number of them.
Fast Learner -- Once per game, before making a Skill check, look at the top 3 cards of any Skill deck (even outside your Skill set), and add all of them either to the Skill check or your hand.
Emotionally Fragile -- When morale is reduced to 2 or less, you are executed. If you are human, do not lose 1 morale.

Cylon Leaders

Cavil (Tactics/1, TRE/ENG/1)
Primacy -- Action: Place 1 basestar in front of Galactica, or if all basestars are in play, you may remove 1 from the board. You may then place 3 raiders in front of Galactica and 1 civilian ship behind Galactica.
Aggressive Tactics -- Movement: Once per game you may take 2 Actions.
Lies and Secrets -- When a player reveals a "You are a Cylon" Loyalty Card, you must discard all Skill Cards.

Leoben Conoy (Politics/1, TRE/ENG/1)
Glimpse the Face of God -- Movement: Draw 2 cards from the top of the Destiny deck, then place 2 cards from your hand on the top of the Destiny deck.
Cryptic Message -- Action: Once per game, exchange your hand of Skill Cards with another player's hand of Skill Cards.
Clouded -- You may not voluntarily move to a location that contains another character.

"Caprica" Six (Leadership/1, TRE/ENG/1)
Intimate -- Movement: Draw 1 Skill Card at random from a player's hand. Then that player draws 1 card from the Skill deck of your choice (it may be outside that player's Skill set).
Human Delusion -- Once per game, after all Skill Cards played into a Skill check have been revealed, you may play any number of Skill Cards from your hand into the check.
Conflicted Loyalties -- You must discard 1 Skill Card to activate the "Cylon Fleet" location.



Locations

GALACTICA
Note: A character moving to Galactica from Colonial One, Pegasus, or a piloted Viper must discard a skill card.

FTL Control
Action: Jump the fleet if the jump preparation track is not in the red zone. Roll a die; if the result is 1-6, lose a number of population indicated on the fleetís space on the jump preparation track.

Weapons Control
Action: Attack one Cylon ships with Galactica. Roll 3-8 to hit a raider, 7-8 to hit a heavy raider, and 5-8 to hit a Basestar.

Command
Action: Activate up to two unmanned vipers. An activation can be used to a.) launch a viper from either of the two launch zones, b.) move an unmanned viper to an adjacent space area, or c.) fire an unmanned viperís weapons (3-8 to hit a raider, 7-8 to hit a heavy raider, 8 to hit a Basestar).

Communications
Action: Look at the back of 2 civilian ships. You may then move them to adjacent area(s). Only the player taking the action may look at the back of the ships.

Admiralís Quarters
Action: Choose a character; then pass a Tactics/Leadership Skill Check of 7 to send him to the ìBrig.î Characters in the ìBrigî can only add 1 skill card to skill checks, and being in the Brig prevents a Cylon from doing any damage if he reveals himself.

Research Lab
Action: Draw 1 engineering OR 1 tactics Skill card.

Hangar Deck
Action: Launch yourself in a viper. You may then take 1 more action. You must be in the Hangar Deck to use a ìRepairî skill card action on damaged Vipers.

Armory
Action: Attack a centurion on the Boarding Party track (destroyed on roll of 7-8),

Sickbay
You may only draw 1 Skill Card during the Receive Skills step of your turn. A character can (and should) move out of sickbay during the Movement step of his turn.

Brig
You may not move, draw Crisis Cards, or add more than 1 card to skill checks.
Action: Pass a Politics/Tactics Skill Check of 7 to move to any location.

COLONIAL ONE
Note: A character moving to Colonial One from Galactica, Pegasus, or a piloted Viper must discard a skill card.

Press Room
Action: Draw 2 politics Skill Cards.

Presidentís Office
Action: If you are President, draw 1 Quorum Card. You may then draw 1 additional Quorum Card or play 1 from your hand.

Administration
Action: Choose a character; then pass a Politics/Leadership Skill Check of 5 to give him the President title. Revealed Cylons may not be given the President title.

PEGASUS
Note: A character moving to Pegasus from Galactica, Colonial One, or a piloted Viper must discard a skill card.

Pegasus CIC
Action: Choose a basestar and roll a die: 1-3 Damage Pegasus, 4-6 Damage Basestar, 7-8 Damage Basestar twice

Airlock
Action: Choose a character and pass a Politics/Tactics/Treachery Skill Check of 12 to execute that character. Reduce the difficulty by 4 if the character is in the "Brig".

Main Batteries
Action: Choose a space area and roll a die. 1: Destroy 1 civilian ship 2-3: Damage 1 viper 4-6: Destroy 2 raiders 7-8: Destroy 4 raiders

Engine Room
Action: Discard 2 Skill Cards to treat the next Crisis Card drawn this turn as if it had a "prepare for jump" icon.`

CYLON LOCATIONS
Note: These locations may only be used by a revealed Cylon player or a non-infiltrated Cylon Leader.

Caprica
Action: Play 1 of your Super Crisis Cards or draw 2 Crisis Cards, choose 1 to resolve, and bury the other on the bottom of the deck. Cylon Activations are not triggered after this Crisis.

Cylon Fleet
Action: Activate all Cylon ships of one type, or launch 2 raiders and 1 heavy raider from each basestar. Activating heavy raiders will advance the centurions one step on the boarding party track, even if there are no heavy raiders on the board.

Human Fleet
Action: Look at the top card of the Crisis or Destination deck and place it at the top or bottom of that deck. Then draw 2 Skill Cards of different types (may come from outside of your skill set). OR Infiltrate Galactica.

Resurrection Ship
You may not voluntarily move to this location (as the Brig or Sickbay). You may only draw 1 Skill Card during your Receive Skill Cards step. Action: Draw 1 Super Crisis Card.


New Caprica Locations

(Humans in the same space as an Occupation Force may use an Action to roll a die. If 5 or higher, destroy an Occupation Force.
Players may use "Maximum Firepower" to re-roll.)

(Cylons in the same space as a human and an Occupation Force may use an Action to roll a die. If 1-3, move human to Detention. If 4-7, move human to Medical Center.)

Medical Center
You may only draw 1 skill card during your Receive Skills step.

Detention
You may not move or add more than 2 cards to skill checks.
Action: Skill check POL/TAC = 9 to move to another location.

Resistance HQ
Human Action: Choose a character on New Caprica (human or Cylon). Skill check LEA/TAC/TRE = 7 to execute.

Occupation Authority
Human Action: If you are the president, you may draw 1 Quorum Card. Then you may play 1 Quorum Card.
Cylon Action: Activate 1 occupation force and then place 1 occupation force on this location.

Breeder's Canyon
Human Action: Reduce the highest resource by 1 to advance the fleet marker 1 space up the Jump track.
Cylon Action: Draw and resolve the top card of the Crisis deck. Skip the Prepare for Jump step of this turn.

Shipyard
Human Action: Prepare or evacuate 1 civilian ship. If you evacuate a civilian ship, you may move to any Galactica location.
Cylon Action: Look at the top ship of the Locked Civilian Ship stack, and place it on the top or bottom of the stack.



Skills
Note: Only 1 "Reckless" card may be played per Skill Check. Humans may not use the text abilities on Treachery cards.

Politics
(1-2) Consolidate Power: Action: Draw 2 Skill Cards of any type, even outside skill set on Character Sheet.
(1-2) Support the People: Reckless: Play before cards are added to a Skill check. Each human player with 4 or less Skill Cards in hand may draw 2 Skill cards.
(3-5) Investigative Committee: Play before cards are added to skill check. All are played face up (excluding the Destiny Deck).
(3-5) Preventative Policy: Movement: Choose 1 resource type. The next loss of this resource type during this turn is reduced by 1.

Leadership
(1-2) Executive Order: Action: Choose another player who takes 2 actions, or moves and takes 1 action. Cannot use on a revealed Cylon or Sympathizer. Limit 1 EO or "Critical Situation" per turn.
(1-2) Major Victory: Play after you destroy a basestar or centurion on the boarding party track. Roll a die. If 5 or higher, gain 1 morale. Limit 1 per turn.
(3-5) Declare Emergency: Use after skill check is totaled. Reduces difficulty by 2. Cannot reduce partial pass difficulty. Limit 1 per skill check.
(3-5) At Any Cost: Reckless: Play before cards are added to a Skill check. All Treachery Cards count as positive strength.

Tactics
(1-2) Launch Scout: Action: Can only use if there is an undamaged Raptor in the reserves. Roll die 3 or higher look at top Crisis or Destination Card and place on top or bottom of deck. Otherwise, destroy a Raptor and remove it from the game.
(1-2) Guts and Initiative: Reckless: Play before cards are added to a Skill check. Do not add cards from the Destiny Deck to the Skill Check.
(3-5) Strategic Planning: Play before a die roll to add 2 to result. Limit 1 per die roll.
(3-5) Critical Situation: Movement: Take 1 Action. Limit 1 CS or "Executive Order" per turn.

Piloting
(1-2) Evasive Maneuvers: Play after a Viper is attacked to reroll. If Viper is piloted subtract 2 from the new roll.
(1-2) Full Throttle: Movement or Action: If piloting a viper, you may move to any space area. You may attack 1 Cylon ship in that area (even if you didn't move).
(3-5) Maximum Firepower: Action: Play while piloting a Viper to attack up to 4 times.
(3-5) Run Interference: Play before raiders are activated. The first 4 raiders activating in your space area automatically miss (do not roll for them).

Engineering
(1-2) Repair: Action: Repair your current location, or if in the Hangar Deck repair up to 2 damaged Vipers.
(1-2) Jury Rigged: Reckless: Play before cards are added to a Skill Check to reduce its difficulty by 4.
(3-5) Scientific Research: Play before any cards are added to a skill check. All Engineering cards count as positive strength.
(3-5) Calculations: Play after a die is rolled to add or subtract 1 from the result. Limit 1 per die roll.

Treachery
Note: "Reckless Skill Check" abilities activate when the card is part of a Skill Check in which a Reckless ability was activated.
(1) Broadcast Location: RSC -- Place 1 basestar in front of Glactica and 1 civilian ship behind Galactica. Only trigger this ability once per check.
(1) By Your Command: RSC -- Activate all raiders, heavy raiders, and occupation forces (but not Centurions). Only trigger this ability once per check.
(2) God's Plan: Movement: Exchange this card with the top card of the Destiny Deck.
(2) Special Destiny: RSC -- Each player draws 1 Treachery Skill Card. Only trigger this ability once per check.
(3) Human Weakness: Action: If at least 1 human is in "Brig" or "Detention", reduce the highest resource by 1.
(3) Sabotage: Play when a human player discards a Treachery Skill Card. Damage Galactica. Limit 1 per turn.



Hostile Agenda Deck

You win the game if...

Show Their True Nature: The Cylons have won and either you are in the Brig/Detention or you have been executed at least once.
Siege Warfare: The Cylons have won and every resource is at half or lower.
Reduce Them To Ruins: The Cylons have won and 4 or more locations are damaged and Morale is at 3 or lower.
Genocide: The Cylons have won and both Food and Population are at 2 or lower.
Mutual Annihilation: The humans have won and you have played a Super Crisis Card.
Grant Mercy: The humans have won and Population, Morale, or Food is at 2 or lower.



Sympathetic Agenda Deck

You win the game if...

Guide Them to Destiny: The humans have won and Population and Morale are within 2 of each other.
Convert the Infidels: The humans have won and all resources are at 3 or lower.
Join the Colonials: The humans have won and you are Infiltrating and not in the Brig/Detention.
Prove Their Worth: The humans have won and at least 5 raptors/vipers are destroyed or damaged.
Salvage Their Equipment: The Cylons have won and 2 or fewer locations are damaged.
The Illusion of Hope: The Cylons have won and 6 or more units of distance have been traveled.

SWATJester_os
January 13th, 2010, 12:41 PM
Dradis images will look like this:

http://i45.tinypic.com/2jacay0.jpg

I will be updating them as minimaly as possible because it involves fucking around in photoshop. You pretty much won't see them unless there are quite a few ships on scope.

SWATJester_os
January 18th, 2010, 08:09 PM
Ok we're gonna do this without Cylon Leaders then, with 6 players, unless a 7th magically appears.

Gameplay Order will be:

1. General Bordinko
2. CapnAsshat
3. DasHuhn
4. Cloneboy
5. Colon
6. Cpt.mars

You'll pick your characters in that order, but there's a catch. You must pick from whatever category (pilot, political, or military) that is the most plentiful (if there is a tie between them you get your choice). You can also pick a support character (Dualla or Chief Tyrol) at any time, regardless.


Functionally how this will work here is after the first player picks their character, I'll inform the next player (in this thread) of what categories are available to them.

SWATJester_os
January 18th, 2010, 08:17 PM
Also before you do that, let me post the admiral/president orders of succession. The way it works is that the title goes to the top ranked person on that list (skipping any that aren't being played)

Admiral
1. Helena Cain
2. WilliamAdama
3. SaulTigh
4. Karl“Helo”Agathon
5. Lee“Apollo”Adama
6. Anastasia“Dee”Dualla
7. Kara “Starbuck” Thrace
8. Louanne“Kat”Katraine
9. Sharon“Boomer”Valerii
10. “Chief” Galen Tyrol
11. Tom Zarek
12. Ellen Tigh
13. Gaius Baltar
14. Laura Roslin

President
1. Laura Roslin
2. GaiusBaltar
3. TomZarek
4. Ellen Tigh
5. Lee“Apollo”Adama
6. WilliamAdama
7. Karl “Helo” Agathon
8. “Chief”GalenTyrol
9. Helena Cain
10. Anastasia “Dee” Dualla
11. Sharon “Boomer” Valerii
12. Saul Tigh
13. Kara “Starbuck” Thrace
14. Louanne “Kat” Katraine


So for instance if the players are Laura Roslin, Lee Adama, Col Tigh, and Starbuck, the president will be Laura Roslin (she's highest rank that is being played on the presidents list) and the admiral will be Col Tigh (he's the highest rank being played on the admirals list).

Keep that in mind when choosing characters. Getting president/admiral can be a very big game changer.

SWATJester_os
January 18th, 2010, 10:09 PM
Fleet Status Distance 0/7

Food 08/08 Vipers 0 Active, 8 in Reserve, 0 Damaged
Fuel 08/08 Raptors 4 in Reserve
Morale 10/10 Jump Prep 1/5 (Cannot jump)
Population 12/12 Cylon Boarding None


Galactica (0/6 Damage)
FTL Control
Weapons Control
Command
Communications
Admiralís Quarters
Research Lab
Hangar Deck
Armory
Sickbay
Brig

Pegasus (0/4 Damage)
Pegasus CIC
Airlock
Main Batteries
Engine Room

Colonial One
Press Room
Presidentís Office
Administration

Cylon Locations
Caprica
Cylon Fleet
Human Fleet
Resurrection Ship

Off-ship:

No dradis scan needed

Action Queue
==>
*General Bordinko: Choose character (any category)

General Bordinko
January 19th, 2010, 03:15 AM
After careful consideration. I choose

http://www.scifi2u.com/images/stories/Battlestar/capt%20Lee%20Adama%20(Apollo)%20Jamie%20Bamber.jpg

DasHuhn
January 19th, 2010, 04:51 AM
Can we add a name to these images? I liked BSG from what i saw of it, but i never got particularly huge into the universe, and i don't remember who people are based on pix :(

Captain Colon
January 19th, 2010, 07:19 AM
http://www.scifi2u.com/images/stories/Battlestar/capt%20Lee%20Adama%20(Apollo)%20Jamie%20Bamber.jpg

i wonder

General Bordinko
January 19th, 2010, 12:33 PM
It's Lee "I'm gonna frak starbuck like an animal" Adama

DasHuhn
January 19th, 2010, 03:24 PM
Yah, I got that from his image too Colon, that doesn't mean I want to keep looking up who each image is on the list whenever an image is posted

SWATJester_os
January 20th, 2010, 05:42 AM
Bordinko chooses Apollo

Action queue --> CapnAsshat choose any non-pilot character

CapnAsshat
January 20th, 2010, 05:55 AM
4. Karl“Helo”Agathon

Captain Colon
January 20th, 2010, 02:21 PM
All game actions should be bolded in Mafia style
:cool:

CapnAsshat
January 20th, 2010, 04:09 PM
Well, I can't edit my post. And Dinko couldn't bold a picture.

SWATJester_os
January 20th, 2010, 05:11 PM
Technically the game hasn't started yet.

Asshat picks Helo!

Action Queue --> DasHuhn: Pick any Political or Support character

SWATJester_os
January 20th, 2010, 05:13 PM
I'm going to delete some of the interim posts (like your signup posts) in order to compress the relevant information from the beginning of the thread all into one place.

ScAvenger001
January 20th, 2010, 06:22 PM
Rather than that, maybe you should split the thread into a discussion thread and an orders thread?

DasHuhn
January 20th, 2010, 06:52 PM
Ellen Tigh

SWATJester_os
January 20th, 2010, 08:01 PM
Nah, discussion belongs in the orders thread in one place; it's more so I have hte reference stuff all in a line on the first page.

Das chooses Ellen Tigh

Action Queue --> Cloneboy choose from any category.

SWATJester_os
January 20th, 2010, 08:03 PM
Though what I might do is once the game starts, split off into a new game thread and simply leave all the reference material in this one.

Does anyone care?

Cloneboy
January 20th, 2010, 08:11 PM
"Chief" Galen Tyrol

Captain Colon
January 20th, 2010, 08:32 PM
Though what I might do is once the game starts, split off into a new game thread and simply leave all the reference material in this one.

Does anyone care?
I'd prefer to have all the reference info in the same thread as the game because unless it's stickied, the reference thread will drop down the list as more C3I threads and such pop up; we have a lot of stickies as it is.

Also it would be cool edit in a player list with character choices into the post that has all the characters and their traits listed, so it's easy for other players to quickly check who can do what.

SWATJester_os
January 20th, 2010, 09:45 PM
Cloneboy chooses Chief Tyrol!

Action Queue: Colon--> Choose from any category.

Captain Colon
January 20th, 2010, 11:15 PM
way to take my pick you fucking queer ♥♥♥♥♥♥

Karl ":cool: Helo :cool:" Agathon

SWATJester_os
January 21st, 2010, 01:35 AM
Helo's already been picked, pick another character

Captain Colon
January 21st, 2010, 02:14 AM
i was wondering why nobody had picked any military leaders yet, BECAUSE SOMEONE ALREADY DID FFFUUUUUUU-

Kara "Starfuck" Thrace

SWATJester_os
January 21st, 2010, 02:47 AM
Colon picks Starbuck!

Action Queue --> Cpt. Mars: pick any non-Pilot character

cpt.mars
January 22nd, 2010, 07:55 PM
As much as I may hate him, I think I'm left to pick

Tom Zarek

SWATJester_os
January 22nd, 2010, 09:17 PM
Cpt.mars picks Tom Zarek



Game will start tonight once I finish writing this memo.

SWATJester_os
January 23rd, 2010, 07:19 AM
Fleet Status Distance 0/7

Food 08/08 Vipers 0 Active, 8 in Reserve, 0 Damaged
Fuel 08/08 Raptors 4 in Reserve
Morale 10/10 Jump Prep 1/5 (Cannot jump)
Population 12/12 Cylon Boarding None


Galactica (0/6 Damage)
FTL Control
Weapons Control Tom Zarek - Cpt. Mars (president)
Command
Communications
Admiralís Quarters
Research Lab
Hangar Deck Chief Tyrol - Cloneboy
Armory
Sickbay
Brig

Pegasus (0/4 Damage)
Pegasus CIC Apollo - Gen. Bordinko
Airlock
Main Batteries Starbuck - Captain Colon
Engine Room

Colonial One
Press Room Ellen Tigh - Das
Presidentís Office
Administration

Cylon Locations
Caprica
Cylon Fleet
Human Fleet
Resurrection Ship

Off-ship:

Stranded: Helo - Capt. Asshat (admiral) Nukes = 2

No dradis scan needed

Action Queue
==>
All players --> check your starting locations.
All players --> confirm in thread once you receive your loyalty card(s) via PM
All players EXCEPT Bordinko --> draw 3 cards from the kinds your character is allowed -- post in thread (i.e. if your char is POL 2 TAC 2 LEA/ENG 1, then you may choose 3 cards in total, from any of those 4 categories. i.e. 3 ENG or 1 each of pol, lea and tac.)
Tom Zarek (mars) --> confirm in thread that you have received your starting quorum card as president
Me --> Input deck information into DeckCylon
Me--> Build dradis image

TURN 1 Begins!

Bordinko --> Draw cards (since your guy has split Lea/Pol, you need to indicate in thread what you are drawing. Please do the entire thing, so for you, you'd type ##draw PIL 2, TAC 1, and then your choice of LEA 2 or POL 2 or LEA 1 POL 1. )

SWATJester_os
January 23rd, 2010, 07:52 AM
Note: Dinko and Colon, since your characters have split skill types, when you draw you will have to choose which cards you're drawing in this thread.

Everyone else can just type ##draw on their turn, since it'll always be the same.

SWATJester_os
January 23rd, 2010, 07:53 AM
Note: Dinko and Colon, since your characters have split skill types, when you draw you will have to choose which cards you're drawing in this thread.

Everyone else can just type ##draw on their turn, since it'll always be the same.

Captain Colon
January 23rd, 2010, 07:56 AM
Do we have to wait for the people before us to go before we submit our draw action, or can we just do that whenever and then you draw everyone's cards based on the correct order?

SWATJester_os
January 23rd, 2010, 08:14 AM
A list of quorum cards is coming soon as I have one.

-edit- Lies. As quorum cards are drawn, I'll just tell the drawer what they are; as they are played, I will announce them. Same with Crises and such.

SWATJester_os
January 23rd, 2010, 08:59 AM
Do we have to wait for the people before us to go before we submit our draw action, or can we just do that whenever and then you draw everyone's cards based on the correct order?

The mass draw is only for the first turn, and as far as that is concerned, yes you can do it in any order.

Once we begin Dinko's turn the only person who will draw is the player whose turn it is.

SWATJester_os
January 23rd, 2010, 09:40 AM
This is gonna be the dradis for turn 1 (I can't give you a picture yet cause I need a full version of photoshop and it's going to take 2 more hours to pull it off my time capsule).

Alpha: 3 raiders, 1 basestar
Bravo: clear
Charlie: clear
Delta: 2 civilians
Echo: 1 viper
Foxtrot: 1 viper

Remember it goes clockwise starting with Alpha to the left. If you need a visual, check the rulebook again.

General Bordinko
January 23rd, 2010, 10:30 AM
##draw PIL 2, TAC 1, LEA 1, POL 1

Captain Colon
January 23rd, 2010, 03:20 PM
confirming loyalty card received

##draw TAC 2, PIL 2, ENG 1

ScAvenger001
January 23rd, 2010, 04:40 PM
Like so?

http://i52.photobucket.com/albums/g38/ScAvenger001/dradis/dradisturn1.jpg

Cloneboy
January 23rd, 2010, 05:54 PM
Okay, I got my loyalty card PM. Do I just say ##draw ?

SWATJester_os
January 23rd, 2010, 07:17 PM
Like so?

http://i52.photobucket.com/albums/g38/ScAvenger001/dradis/dradisturn1.jpg

Yes thank you god!

How the hell did you get the raiders and vipers etc. to show up? I couldn't get it to work in Photoshop Elements, I looked through help and it looked like I needed the full CS version to make it happen.

SWATJester_os
January 23rd, 2010, 07:19 PM
Okay, I got my loyalty card PM. Do I just say ##draw ?

Yes you can. Only Dinko and Colon need to outline which exact sets of cards they're picking since their skillset includes a multi-card, your draw will be the same every turn.


-e- For this first turn though, I need you to draw 3 cards from the classes you have available. Since your skill set is ENG, LEA, POL, you could do all 3 of them ENG, you could do 1 of each, or any combination thereof, but it needs to be 3 in total

SWATJester_os
January 23rd, 2010, 07:22 PM
Someone also please rep me for the OP in this thread, so I have an instant click to it? Thanks.

SWATJester_os
January 23rd, 2010, 07:29 PM
confirming loyalty card received

##draw TAC 2, PIL 2, ENG 1

You only draw 3 cards right now, this will be your starting deck at the beginning of the game. Once your turn comes up, you'll draw your first 5. Only dinko draws 5 right now because he's the first player.

DasHuhn
January 23rd, 2010, 07:29 PM
##Draw

Captain Colon
January 23rd, 2010, 07:39 PM
You only draw 3 cards right now, this will be your starting deck at the beginning of the game. Once your turn comes up, you'll draw your first 5. Only dinko draws 5 right now because he's the first player.
O MY BAD.

##draw PIL 1, ENG 2

ScAvenger001
January 23rd, 2010, 08:10 PM
Yes thank you god!

How the hell did you get the raiders and vipers etc. to show up? I couldn't get it to work in Photoshop Elements, I looked through help and it looked like I needed the full CS version to make it happen.

I hacked together a blank version of the dradis map and cleaned up unit icons in separate files, then just pasted the unit counters onto the map.

I can post the blanks if you want, or just keep doing them myself. The time consuming part is already done now.

cpt.mars
January 23rd, 2010, 09:39 PM
(((assuming I'm not doing this out of turn, or just plain wrong)))

##draw one of each (pol/lead/tac)

SWATJester_os
January 23rd, 2010, 10:18 PM
I hacked together a blank version of the dradis map and cleaned up unit icons in separate files, then just pasted the unit counters onto the map.

I can post the blanks if you want, or just keep doing them myself. The time consuming part is already done now.

Can you send them to me (you can keep posting them if you want)

SWATJester_os
January 23rd, 2010, 10:43 PM
##Draw

That only works after the initial draw.



For the initial draw you need to pick your 3 cards. Look at what Mars or Colon did; do that with your own skillset.


Every draw AFTER this first one, you can simply just type ##draw and you'll get your normal 5.

SWATJester_os
January 23rd, 2010, 10:43 PM
Also once I've got everyone's draws in, I'll send PM's out with your hands.

DasHuhn
January 24th, 2010, 01:55 AM
##Draw 2 poli/1 lea

ScAvenger001
January 24th, 2010, 02:05 AM
Here.

SWATJester_os
January 24th, 2010, 08:14 AM
Still waiting on Cloneboy and Asshat do draw.

CapnAsshat
January 24th, 2010, 04:25 PM
##draw 2 poli

Captain Colon
January 24th, 2010, 04:45 PM
:mad: :mad: :mad: :mad: :mad: :mad:

Cloneboy
January 24th, 2010, 07:23 PM
##draw 2 eng, 1 lea

SWATJester_os
January 24th, 2010, 08:19 PM
Asshat, I'm going to assume you meant 3 POL, and just give you 3 so we can move on.


OK everyone look for your hands to be showing up in your box, and our first game status post and Dinkos turn will be coming shortly.

SWATJester_os
January 25th, 2010, 03:59 AM
Ok everyone should now have their hands sooooooo HERE WE GO GAME BEGINS NOW!

SWATJester_os
January 25th, 2010, 04:01 AM
Fleet Status Distance 0/7

Food 08/08 Vipers 0 Active, 8 in Reserve, 0 Damaged
Fuel 08/08 Raptors 4 in Reserve
Morale 10/10 Jump Prep 1/5 (Cannot jump)
Population 12/12 Cylon Boarding None


Galactica (0/6 Damage)
FTL Control
Weapons Control Tom Zarek - Cpt. Mars (president)
Command
Communications
Admiralís Quarters
Research Lab
Hangar Deck Chief Tyrol - Cloneboy
Armory
Sickbay
Brig

Pegasus (0/4 Damage)
Pegasus CIC Apollo - Gen. Bordinko
Airlock
Main Batteries Starbuck - Captain Colon
Engine Room

Colonial One
Press Room Ellen Tigh - Das
Presidentís Office
Administration

Cylon Locations
Caprica
Cylon Fleet
Human Fleet
Resurrection Ship

Off-ship:

Stranded: Helo - Capt. Asshat (admiral) Nukes = 2

http://i52.photobucket.com/albums/g38/ScAvenger001/dradis/dradisturn1.jpg

Action Queue
==>
Bordinko: Movement/Action

General Bordinko
January 25th, 2010, 10:31 AM
#move Do Nothing
#Action Do Nothing

CapnAsshat
January 25th, 2010, 04:44 PM
Hahaha, go dinko go! And yes swat, I did mean 3 poli, the 2 was a typo :(

SWATJester_os
January 25th, 2010, 08:09 PM
#move Do Nothing
#Action Do Nothing

Uh ok...you realize that there is a basestar and raiders on the board that you could be shooting at (from either Galactica or Pegasus). Or you could be drawing cards from the research lab, or any number of other things?

SWATJester_os
January 25th, 2010, 08:13 PM
I'll give you through the time that I post the crisis card (I have to go back to my PC to get DeckManager to draw it) if you want to change that.

General Bordinko
January 25th, 2010, 09:47 PM
/faceplam

I did that at 630. Can I unfuck myself?

General Bordinko
January 25th, 2010, 09:51 PM
#ACTION Pegasus CIC
Action: Choose a basestar and roll a die: 1-3 Damage Pegasus, 4-6 Damage Basestar, 7-8 Damage Basestar twice

Roll Die?

Captain Colon
January 25th, 2010, 10:04 PM
dinko is trying to get us killed :mad:

cpt.mars
January 25th, 2010, 10:49 PM
http://2.bp.blogspot.com/_B25N17pDlPk/STs66A4Ep0I/AAAAAAAACPE/GXMxCcpGs_U/s400/FinalCylonRobotChicken.bmp

DINKO'S A CYLON!!!!!!

General Bordinko
January 25th, 2010, 10:57 PM
http://2.bp.blogspot.com/_B25N17pDlPk/STs66A4Ep0I/AAAAAAAACPE/GXMxCcpGs_U/s400/FinalCylonRobotChicken.bmp

DINKO'S A CYLON!!!!!!


I have never seen this picture before and i am laughing so hard i felt like i was going to throw up.

cpt.mars
January 25th, 2010, 11:29 PM
I have never seen this picture before and i am laughing so hard i felt like i was going to throw up.

http://www.youtube.com/watch?v=ujWdg7d-6Xk

SWATJester_os
January 25th, 2010, 11:47 PM
"Sir! Cylon basestar directly ahead and she's launching raiders!"
Apollo swings into action, immediately ordering Pegasus's weapons to fire on the basestar. With a sickening whine, the lights go out, and when they come back on a damage report comes in over the radio. "CIC, Engineering, we just had a power surge, the automatic FTL drives are damaged!"

Apollo roles 1d8 = 1! Pegasus is damaged: damaged location = Engine Room!

CRISIS!

Suspicious Election Results:

Admiral Chooses:

Give President title to character (aside from current president) highest in the line of succession

OR

Admiral discards 1 random Skill Card and draws 1 TRE.

POST CRISIS: Activate Raiders, NO JUMP PREP

------
ACTION QUEUE
------
Asshat (Admiral helo) Choose crisis outcome

General Bordinko
January 26th, 2010, 12:00 AM
Frakking A. I knew the blind jump from Scorpion Fleet Shipyards caused damage.

CapnAsshat
January 26th, 2010, 03:10 PM
dinko is trying to get us killed :mad:

maybe he should just nuke something ;)

Captain Colon
January 26th, 2010, 06:29 PM
he can't because you have all the nukes so maybe you should nuke him

SWATJester_os
January 27th, 2010, 12:57 AM
maybe he should just nuke something ;)

How about you resolve your crisis, huh?

CapnAsshat
January 27th, 2010, 10:46 PM
I don't know who the next in succession is.

DasHuhn
January 27th, 2010, 11:16 PM
Admiral

4. Karl“Helo”Agathon - Asshat
5. Lee“Apollo”Adama -Dinko
7. Kara “Starbuck” Thrace - Colon
10. “Chief” Galen Tyrol - Cloneboy
11. Tom Zarek - Capt. Mars
12. Ellen Tigh - DasHuhn


President
3. TomZarek - Capt. Mars
4. Ellen Tigh - DasHuhn
5. Lee“Apollo”Adama - Dinko
7. Karl “Helo” Agathon - Asshat
8. “Chief”GalenTyrol - Cloneboy
13. Kara “Starbuck” Thrace - Colon


There you go. Perhaps we should put that somewhere for easy access?

Captain Colon
January 28th, 2010, 12:08 AM
Question: just curious about the formatting you're using for crisis cards...is that post-crisis result only if he chooses to keep the title, or does it apply to either resolution? I'm assuming the former.

SWATJester_os
January 28th, 2010, 12:14 AM
The latter. Anything that says something like "POST CRISIS: (X activates)" will happen no matter the outcome of the crisis.

SWATJester_os
January 28th, 2010, 12:14 AM
There you go. Perhaps we should put that somewhere for easy access?

It's already in the thread, post #5. :gun:

cpt.mars
January 28th, 2010, 12:42 AM
How can there be any suspicion about my election into this presidency? The people have spoken, and have voiced their unrest and displeasure towards a government that ignores its citizens and seeks only to further their own agenda. For far too long, the people of this fleet have been marginalized by this military and this government. When ships in the fleet have needed repairs or supplies, neither my predecessor nor the Admiral offered immediate help.

I've been to some of these ships, Admiral. The conditions many of our people are living in is nothing short of cruel and barbaric. People sleeping on floors without blankets or pillows, men and women who have no control or say in what their means to help this fleet should be, even parents going hungry at night because the rations given to their children simply weren't enough. And now, that these people finally have the man in office who is not going to turn a deaf ear to their voices, you seek to take that away from them.

Tell me Admiral, what is it about the citizens of this fleet that scares you so?

DasHuhn
January 28th, 2010, 01:44 AM
It's already in the thread, post #5. :gun:

You didn't have who was playing which role, and thus the ineligible people to give control to. I just made it more relevant.

CapnAsshat
January 28th, 2010, 09:13 PM
How should I work the post for the action? Like ##Give succession to (name here)?

Captain Colon
January 28th, 2010, 09:40 PM
write out what you're going to do then make it bold? it doesn't matter as long as it's a) clear what your action is and b) clear that it IS an action and not fluff or out-of-character text

SWATJester_os
January 28th, 2010, 09:41 PM
Yeah, you'd do either ##Choose Give Title (since there's only one valid option it doesn't really matter if you include the name)

or


##choose discard 1 random/draw 1 TRE.


Something to that effect. There's no precise wording that's needed.

CapnAsshat
January 28th, 2010, 10:22 PM
##Choose Ellen Tigh give title President

SWATJester_os
January 29th, 2010, 09:08 AM
By order of the admiral, I present to you....President Ellen Tigh!

Ellen Tigh is now President!

Stay tuned for another post in a few minutes

SWATJester_os
January 29th, 2010, 09:38 AM
Cylon Raiders in Alpha move to Bravo!
No jump prep occurs!

It's now Helo/Asshat's turn!

SWATJester_os
January 29th, 2010, 09:39 AM
Asshat draws LEA 2, TAC 2, PIL 1!

SWATJester_os
January 29th, 2010, 09:41 AM
Helo is stranded! Helo cannot move this turn!
Helo is stranded! Helo cannot act this turn! Helo will become unstranded at the start of his next turn!

Will post fleet update then draw crisis. Also I'll get you your cards Asshat.

SWATJester_os
January 29th, 2010, 09:43 AM
Fleet Status Distance 0/7

Food 08/08 Vipers 0 Active, 8 in Reserve, 0 Damaged
Fuel 08/08 Raptors 4 in Reserve
Morale 10/10 Jump Prep 1/5 (Cannot jump)
Population 12/12 Cylon Boarding None


Galactica (0/6 Damage)
FTL Control
Weapons Control Tom Zarek - Cpt. Mars
Command
Communications
Admiralís Quarters
Research Lab
Hangar Deck Chief Tyrol - Cloneboy
Armory
Sickbay
Brig

Pegasus (0/4 Damage)
Pegasus CIC Apollo - Gen. Bordinko
Airlock
Main Batteries Starbuck - Captain Colon
Engine Room

Colonial One
Press Room Ellen Tigh - Das (President)
Presidentís Office
Administration

Cylon Locations
Caprica
Cylon Fleet
Human Fleet
Resurrection Ship

Off-ship:

Stranded: Helo - Capt. Asshat (admiral) Nukes = 2

http://i52.photobucket.com/albums/g38/ScAvenger001/dradis/dradisturn1.jpg

Except the raiders in Alpha are now in Bravo.

Action Queue
==>
Asshat: Receive your card draw, confirm in thread.
Me: Draw Crisis

...

SWATJester_os
January 29th, 2010, 09:56 AM
OK PM with your hand is out.

DRAW CRISIS!

Alarms blare throughout Galactica as armed Marines rush to attend their posts. You stop to flag one down for a SITREP. "Sir, can't talk. We have a security breach in Command!" Off in the distance, you hear the sound of gunfire....

CRISIS: Security Breach

Skill Check LEA/TAC = 6

PASS = No Effect
FAIL = -1 morale and all characters in the Command location are sent to sickbay

POST CRISIS: Launch Raiders, No Jump Prep.




-------------------

Since you haven't had a skill crisis yet let me explain how it works. Asshat is the drawer, so he goes first. This skill check is LEA/TAC, so any cards that are in LEA/TAC will have their strengths count as positive, any other category will count as negative. You need combined strengths of 6 or greater to pass this, or you get the fail result. There may be cards that can change what is counted as positive or not.

You will discuss among yourselves whether you want to pass this or not. You can say how much you think you can help in vague terms like "A little" "a lot" "I can carry the whole thing" but you cannot say which cards you are going to play, nor can you say "I can do half" or anything that would imply strengths.

After you play cards, I will play cards from the destiny deck, compare strengths and resolve the crisis.

Remember, Cylons have to balance sabotaging this with negative cards or conserving cards to sabotage later with, as well as not getting caught. Humans have to balance winning the check with keeping their hands strong: you're going to lose resources, so make it manageable. It's not a big deal to lose 1 pop when you have full pop. It's a big deal to waste lots of cards trying to save it. On the other hand, losing 1 food when you only have 3 is a much more desperate situation. Keep in mind that the destiny deck can either help or hurt you but more often than not it hurts you, so you will need a buffer for both the destiny deck cards AND any cylon sabotage.

On skill checks, I ask that the player whose current turn it is go first, and THEN everyone can play cards in whatever order they feel like. This allows more discussion beforehand, and allows for coordination with playing skill cards to modify the check. So, discuss all you want, but nobody will put cards in until Asshat does so first -- after that you can have at it.

CapnAsshat
January 30th, 2010, 06:44 PM
I can carry almost all of it by myself, I'd only need a little bit of help. Actually, scratch that, I can carry it by myself. Shall I?

SWATJester_os
January 30th, 2010, 07:19 PM
Keep in mind that in a 6 player game there will be 5 more crises coming up before you draw cards again.

Captain Colon
January 31st, 2010, 01:55 AM
you gotta do it all yourself and show us you're real, since it's obviously your fault we have a stupid crisis that gets us raiders no matter what

CapnAsshat
February 1st, 2010, 05:41 AM
I'm not letting this one turn out like c3I

ScAvenger001
February 1st, 2010, 06:24 AM
Pardon my kibitzing, but there aren't any characters in Command, and you've got Morale to spare, so failing this crisis doesn't really cost you anything you can't afford to lose. Why not just let this one go?

SWATJester_os
February 1st, 2010, 02:27 PM
In other news....it really shouldn't be taking this long to do a skill check. At this point, I really don't give a shit what order you do things in, just as long as we keep this moving.

Cloneboy
February 1st, 2010, 07:01 PM
I say we let this one slide.

DasHuhn
February 1st, 2010, 07:10 PM
I agree, let it slide.

General Bordinko
February 1st, 2010, 07:44 PM
let it ride.

CapnAsshat
February 1st, 2010, 08:05 PM
Too late, it's taken care of. If I would've waited one goddamn hour I wouldn't have lost my cards. Oh well

SWATJester_os
February 2nd, 2010, 03:07 AM
Technically it's not done until you type ##play (number of) cards in this thread.

SWATJester_os
February 2nd, 2010, 03:07 AM
Plus everyone else has to type ##play 0 cards if that's what they intend on doing.

CapnAsshat
February 2nd, 2010, 03:08 AM
##play 0 cards

DasHuhn
February 2nd, 2010, 03:18 AM
##Play 0 cards

cpt.mars
February 2nd, 2010, 03:36 AM
##play 0 cards

Cloneboy
February 2nd, 2010, 05:59 AM
##play 0 cards

General Bordinko
February 2nd, 2010, 11:09 PM
##play 0 cards

Captain Colon
February 3rd, 2010, 12:12 AM
##play 0 cards

CapnAsshat
February 3rd, 2010, 03:46 AM
Take that crisis!

SWATJester_os
February 3rd, 2010, 09:30 PM
OK PM with your hand is out.

DRAW CRISIS!

Alarms blare throughout Galactica as armed Marines rush to attend their posts. You stop to flag one down for a SITREP. "Sir, can't talk. We have a security breach in Command!" Off in the distance, you hear the sound of gunfire....

CRISIS: Security Breach

Skill Check LEA/TAC = 6

PASS = No Effect
FAIL = -1 morale and all characters in the Command location are sent to sickbay

POST CRISIS: Launch Raiders, No Jump Prep.


As the gunfire dies down and the smoke clears, bodies lay strewn around Command, though thankfully none of them are officers. Still, morale sinks around Galactica.

CRISIS FAILED!

-1 Morale!

Basestar in Alpha launches 3 raiders! There are now 3 raiders and a basestar in Alpha, and 3 raiders in Bravo.

NO JUMP PREP (damn, sucks for you guys)

Turn 3 begins!

Ellen (Das) draws POL 2, LEA 2, TRE 1.
-------------------------
ACTION QUEUE

Das/Ellen --> Confirm hand draw PM received.
Das/Ellen --> Movement (if any)
Das/Ellen --> Action (if any)

Captain Colon
February 7th, 2010, 04:22 PM
holy shit das post something you fat retard

DasHuhn
February 7th, 2010, 04:39 PM
##Move to Presidents Office, ##Draw 2 Quoram card

ScAvenger001
February 8th, 2010, 01:21 AM
Swat, I can update the maps, but it helps me if you make a complete list of all active units whenever you want an update.

SWATJester_os
February 8th, 2010, 04:05 PM
Das's draw just went out, Crisis incoming, stay tuned.

SWATJester_os
February 8th, 2010, 04:29 PM
Admiral, DRADIS is picking up strange signals from that asteroid. Should we investigate?
CRISIS: Send Survey Team

Current player (Das) Chooses:

Option A: Skill check - TAC/PIL/ENG = 15. Pass = No Effect. Fail = Current player is sent to Sickbay and destroy one raptor.

OR

Option B: Roll a die. If 5 or lower, -1 Fuel.

POST CRISIS: Activate Raiders, +1 Jump Prep.

(remember, the choice on which option we do belongs to Das).

DasHuhn
February 8th, 2010, 06:25 PM
So what do you want guys? Do you want to risk losing a raptor, or do you want to risk losing 1 thing of fuel? I'm leaning towards Option B myself, as (if i'm reading this correctly) is less of a threat overall.

General Bordinko
February 8th, 2010, 09:03 PM
There would be more Tylium (fuel) out there. Option B

CapnAsshat
February 8th, 2010, 09:50 PM
Go with B

Cloneboy
February 9th, 2010, 08:00 AM
B sounds like the safer option

SWATJester_os
February 9th, 2010, 01:31 PM
Assuming my internet works, I'll get to this done by tonight. Fucking winter storms are fucking destroying me.

DasHuhn
February 9th, 2010, 02:17 PM
##Option B

Captain Colon
February 22nd, 2010, 04:28 PM
man fuck you swat

cpt.mars
March 19th, 2010, 06:51 PM
man fuck you swat

I still <3 you SWAT :(

CapnAsshat
March 19th, 2010, 07:02 PM
I have neither positive nor negative feelings toward SWAT